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An initiative to support and extend the Free Pascal compiler on the BeOS, and create a objects library to allow the creation of graphical user applications.
An open source COBOL compiler for the PC x86-32 platform.
Generates GNU assembler and requires GCC to produce a binary.
Supports Linux, BSD and MinGW 32 bit platforms.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
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MoleSvn is a SubVersion (svn) client frontend for the BeOS/Zeta operating system, implemented as a Tracker extension (like TortoiseSvn for Windows operating system).
It incorporates a diff viewer, to easily view and resolve conflicts.
wspacegen is an interactive IDE for programing with whitespace (http://compsoc.dur.ac.uk/whitespace/). So it's possible to create .ws code relative easily and debug it as well. But attention, you'll addicted to it (-:
Sarien is a portable implementation of the Sierra On-Line Adventure Game Interpreter (AGI), and is able to run games such as Leisure Suit Larry in the Land of the Lounge Lizards and Space Quest I and II.
WAL is a very simple Java Application Launcher which covers a subset of the JNLP spec. It supports a convenience update mechanism and is very easy to couple with a single small java application of your choice.
This project is the reference/bootstrap compiler for the Aglaia programming language. The language is object oriented and supports garbage collection, contracts, etc. Care is taken to ensure consistent and clean syntax, and to reduce programmer errors,
The purpose of SDL_Merlin\\\'s project is creating a framework for graphical applications with the SDL\\\'s portability. SDLmerlin cares about positioning, z-order, messages dispatching and inputs so the programmer that use SDLmerlin can focus about app
SolidFuel is a set of tools for game developers. It is cross-platform, cross-language, and cross-toolkit. The cornerstones of the SolidFuel platform are scenegraph-based graphics, which are a powerful way to organize your game scenes, and an event syste
BeOS Rapid Integrated Environment (or BRIE for short) is an IDE for rapid development of BeOS / OBOS / Zeta applications. All code is generated in C/C++ using the BeOS API plus a few extensions.
CVS is the Concurrent Versions System, the dominant open-source network-transparent version control system. This project is designed to first create a GUI wrapper for the BeOS version and then next to integrate it into a complete application.
XMLProg is a DTD(XMLSchema) for programmers to write Programs in an XML editor (particularily tree editor). Structure cannot be in error due to errant brace, Extreme Programming writing func spec and unit test data first can be enforced. Output can be tra
A simple project for use with SDL that loads a zipfile into memory and automatically converts all known files (such as text, graphics, fonts, and sounds) into data that is ready to be used in a game or multimedia project. It is the SDL equivalent of an A
orange is a new object oriented programing language, combining features from objective c, java and scheme. it's main targets are compactness, efficency and rapid prototyping.
Various command line utilities to process files, one to replace strings in files, dump a file in hexadecimal little endian order, convert line feeds, etc.
mysdlgui is a game SDK based on SDL (www.libsdl.org) and libsigc++ (libsigc.sourceforge.net) whose main aim is to implement a powerful fully customizable GUI (with Widgets like Buttons, TextArea, Movie, ecc...)
Do you use Allegro for programing your games?
This addon will finally help you to make your game event oriented and simplify your GUI and make it look better. (you need C++)
Actually it works fine!!.
It's quite disorganized.
The Python scripting language provides the ability to fairly easily and quickly develop applications and to control existing applications. The Be Python Components is a collection of Python modules which provide access to the underlying BeOS API.