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The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
mysdlgui is a game SDK based on SDL (www.libsdl.org) and libsigc++ (libsigc.sourceforge.net) whose main aim is to implement a powerful fully customizable GUI (with Widgets like Buttons, TextArea, Movie, ecc...)
Do you use Allegro for programing your games?
This addon will finally help you to make your game event oriented and simplify your GUI and make it look better. (you need C++)
Actually it works fine!!.
It's quite disorganized.
GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
DebugMonitor provides a simple API to allow BeOS applications to display their state and progress on a separate monitor application. This means you can watch what is going on in your application as it is running.
Resourcer is an open-source resource, attribute, and interface editor with an extensible plug-in architecture and support for thirty-two data types. Not will be, is. Enjoy!
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DontWorry is a plugin for BeIDE.
It add autocomplete variable name, search class methos and more.
It all we need to develop in C++ and don't have in BeIDE.