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Framework for software component integration, interoperability and adoptability through a XML based vocabulary: Software Component Integration Mark-up Language (SCIML)
getAbsPath is a C header (getAbsPath.h) or an ANSI C tool (getAbsPath) which
converts relative unix/win32 pathes to absolute ones. It uses current working directory (CWD) as basis. Use it e.g. for finding out the current path of a shell script
wspacegen is an interactive IDE for programing with whitespace (http://compsoc.dur.ac.uk/whitespace/). So it's possible to create .ws code relative easily and debug it as well. But attention, you'll addicted to it (-:
Sarien is a portable implementation of the Sierra On-Line Adventure Game Interpreter (AGI), and is able to run games such as Leisure Suit Larry in the Land of the Lounge Lizards and Space Quest I and II.
The purpose of SDL_Merlin\\\'s project is creating a framework for graphical applications with the SDL\\\'s portability. SDLmerlin cares about positioning, z-order, messages dispatching and inputs so the programmer that use SDLmerlin can focus about app
SolidFuel is a set of tools for game developers. It is cross-platform, cross-language, and cross-toolkit. The cornerstones of the SolidFuel platform are scenegraph-based graphics, which are a powerful way to organize your game scenes, and an event syste
BeOS Rapid Integrated Environment (or BRIE for short) is an IDE for rapid development of BeOS / OBOS / Zeta applications. All code is generated in C/C++ using the BeOS API plus a few extensions.
CVS is the Concurrent Versions System, the dominant open-source network-transparent version control system. This project is designed to first create a GUI wrapper for the BeOS version and then next to integrate it into a complete application.
A simple project for use with SDL that loads a zipfile into memory and automatically converts all known files (such as text, graphics, fonts, and sounds) into data that is ready to be used in a game or multimedia project. It is the SDL equivalent of an A
This is the free Developer Edition of BeOS 5 PE with updated drivers & Software. The Developers are the most important people we needed for the success of BeOS and later OpenBeOS.
IOLib is a universal multiplatform IO library available in C, C++ and Objective C. It provides separate classes for input and output. It supports file IO, memory buffers and BSD sockets. Different binary formats (Intel, Raw, PDP) are supported.
orange is a new object oriented programing language, combining features from objective c, java and scheme. it's main targets are compactness, efficency and rapid prototyping.
SOAP 1.2 Implementation Written in Java. The difference between SOAPAnywhere (SAW) and Implementations such as Apache SOAP and Axis is that SAW can not only be run through a WebAPP container but can also run in both a standlone mode and as an integrated
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code.
The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.
mysdlgui is a game SDK based on SDL (www.libsdl.org) and libsigc++ (libsigc.sourceforge.net) whose main aim is to implement a powerful fully customizable GUI (with Widgets like Buttons, TextArea, Movie, ecc...)
Do you use Allegro for programing your games?
This addon will finally help you to make your game event oriented and simplify your GUI and make it look better. (you need C++)
Actually it works fine!!.
It's quite disorganized.
GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
DebugMonitor provides a simple API to allow BeOS applications to display their state and progress on a separate monitor application. This means you can watch what is going on in your application as it is running.
Resourcer is an open-source resource, attribute, and interface editor with an extensible plug-in architecture and support for thirty-two data types. Not will be, is. Enjoy!
DontWorry is a plugin for BeIDE.
It add autocomplete variable name, search class methos and more.
It all we need to develop in C++ and don't have in BeIDE.