Showing 8 open source projects for "fenix game development"

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  • 1
    libjoyrumble

    libjoyrumble

    Extremely simple joystick rumble / vibration library

    The purpose of this library is to provide game / emulator programmers an extremely simple way to access the joystick "rumble" feature. As of now it's only for Linux. There are plans for a Windows version in the future (help needed).
    Downloads: 0 This Week
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  • 2
    pyirrlicht

    pyirrlicht

    Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal

    Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
    Downloads: 1 This Week
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  • 3

    dummy2d

    easy programming language for 2d games

    Dummy2d is simple and fast programming language similar to early BASIC. Dummy2d mostly useful for 2D games. To create Dummy2d games you need Windows OS. Dummy2d games will run on Winowsd and Linux (through WINE). Download and info: https://sourceforge.net/projects/dummy2d/files/ Dummy2d IS TOTALLY FREE FOR COMMERCIAL AND NON-COMMERCIAL USE.
    Downloads: 0 This Week
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  • 4
    RRFM is a game programming framework used together with the BlitzMax language.
    Downloads: 0 This Week
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  • 5
    The TBG Engine Suite is a Text Based Game designer. It has currently been replaced with a new project called Mud Designer hosted on Source Forge.
    Downloads: 0 This Week
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  • 6
    Project E is a lightweight, multithreading 2D game engine with a fast and simple scripting language.
    Downloads: 0 This Week
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  • 7
    DRAKE is a true homebrew game console that consists of specially crafted hardware, system software and games.
    Downloads: 0 This Week
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  • 8

    The Engine

    Game creation engine with built-in BASIC interpreter.

    ...Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. The editor and command screen use a custom 8 x 8 font on a 64x16 character text display. There are currently three switchable screens: Game screen, Output/Command screen, and Editor screen.
    Downloads: 0 This Week
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