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Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
A compiler and cross-compiler for (Currently) Cobol (with Fortran being added later). It is intended to be the first self-hosted open-source Cobol Compiler, e.g. the compiler itself will be written using Cobol.
CDK4AVR stands for Cross Development Kit for Atmels AVR RISC processor serie
and should you support with a comprehensive Assembler and C development
environment for even this processor familie under Linux or similar host systems.
An English, German, Japanese, Portuguese, Russian, Chinese, Hindi & Bengali desktop OS loading from miniCD or USB key with applications and personal config files on floppy or USB key.
CDK4NIOS stands for Cross Development Kit for Altera's soft core processor NIOS and should you support with a comprehensive Assembler and C/C++ development environment under Linux. It will present only free of fee tools, so you can use it without risks.
VirtuAL3101 provides a series of tools to develop effects using the AL3101 DSP from Alesis. It includes an assembler/disassembler, a simulator, an application generator with its graphical interface and various effects.
Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
NEmu is an emulator/simulator for exploring computer architecture. It
provides a virtual machine, a debugger, and simulations of various cpus
and hardware. NEmu is built on top of ALib, my own application framework.
Obtruder will allow MacOS X developers to write bundles or libraries that are loaded into every user process and provide support for applying patches to specific methods. Obtruders are similar to Classic System Extensions or Application Enhancers.
zzt++ is a game creation system, inspired by Tim Sweeney's 1991 shareware hit zzt. zzt++ is an exact recreation of zzt using C++ in an open source project. zzt++ is supposed to run on DOS, Windows and Linux under X using SDL. Welcome to zzt++.
FreeSP is an infrastructure for programming platform-independend online signal processing applications. Ports to specific platforms (like DSPs and microcontrollers) are made by simply exchanging the freeSP System-module.
K is a C++ library featuring Genetic Programming, cryptography, 64 bits arithmetic, cross-platform macros and unicode conversion routines. It compiles on NewtonOS, Mac < X, Unix and Windows and it makes little use of C++ templates.
This Project was created in order to port the clipper tool libraries from Dr. Huggle & Partner from 16Bit DOS/Win3.x to modern Clipper Compilers for the Win32 and Linux
platform (f.e. xHarbour, Flagship, C3 and XBase++).
A library written in Objective-C for linux or others gcc-enabled systems that brings support of slots and signals ŕ-la Qt in the language, and a windowing toolkit made in OpenGL or X11. Other useful tools may also be included such as XML.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
A microkernel operating system distribution offering (among other things) very low hardware requirements, full and easy portability and easy-readable source code.
PrivateICE is a kernel level debugger similar to SoftICE
on Windows. Planned is also a GUI interface for normal debugging in a multitasking environment, as opposed to SoftICE which always halts the entire machine when active.
kissme is a free (GPLed) Java Virtual Machine. It is being developed on GNU/Linux and can run console java applications. kissme is to be used with the GNU Classpath java class library. kissme also provides support for orthogonally persistent java.