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Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
The "Lib45" string search library provides routines that generate fast string searching code at run-time. The library is written in Assembly language for Intel 32bit CPUs.
The Bella Operating System aims to use currently available source code as a bootstrap to create a new "Media Operating System" primarily aimed at mid to upperlevel emebbed devices, such as Set Top Boxes and Pocket PCs.
SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.
Tiny C compiler, programmed in C with compiler/linker/assembler included. VERY fast and mainly usable as a library. WIN32 port of the http://tinycc.org version. Compiles code to memory currently, perhaps disk soon. Go to the homepage for more info.
Tomato is an experimental Java application development environment which aims to replace text-based Java programming with a point-and-click visual programming language. The prototype works sufficiently to help develop parts of itself.
This is a simple library for parsing & compiling mathematical formulas (also with variables). Compiled ones are stored in machine code in memory and are ready for fast calculations (for example integral calculations, function plotting and analysis).
NATIVE is a project aimed at producing a version of the C# language compiler which omits native-code for various OS platforms. NATIVE does not target the CLI or use the CLR.
A function is computable if it can be computed by a Turing machine.
A Turing machine is a very simple machine, but, logically speaking, has all the power of any digital computer. The Turing Optimizer utilizes this to superoptimize code.
This is an attempt to add PERL's datatypes and flexibility to C/C++. While it is currently just a library, I intend to create a compiler for the language PERC (PERl + C. Plus I can make lots of caffeine puns, which is always good.).
This project aims to build a tool wich will estimate energy consumption for embedded system written in ANSI C code. 8051 platform was selected to develop the first version of this tool.