Showing 4 open source projects for "object counter image processing"

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  • 1

    Halide

    A language for fast, portable data-parallel computation

    Halide is a programming language for fast, portable data-parallel computation. It was designed to make writing high-performance image and array processing code much easier on modern machines. It works on all major operating systems and with several CPU architectures (X86, ARM, MIPS, Hexagon, PowerPC) and GPU Compute APIs (CUDA, OpenCL, OpenGL, among others). It isn't a standalone programming language however; rather it is embedded in C++ which means that you write C++ code, building an in-memory representation of a Halide pipeline using Halide's C++ API. ...
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  • 2
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing...
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  • 3
    Gallop

    Gallop

    A framework for build smooth asynchronous iOS APP

    Gallop is a powerful rich text framework that supports Asynchronous display. It encapsulates CoreText's rich text functions and commonly used image processing capabilities. just need use LWTextStorage object instead of UILabel object and use LWImageStorage object instead of UIImageView object,Gallop will make sure your app scroll smoothly. You can also use Gallop to parse HTML pages and customize machining to parse HTML pages into iOS native pages. Use Gallop Building complex rich text interface application, can get a great experience. ...
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  • 4
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
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