Showing 6 open source projects for "encoding"

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  • 1
    OpenH264

    OpenH264

    Open Source H.264 Codec

    ...We will not pass on our MPEG-LA licensing costs for this module, and based on the current licensing environment, this will effectively make H.264 free for use on supported platforms. OpenH264 is a codec library which supports H.264 encoding and decoding. It is suitable for use in real-time applications such as WebRTC. Constrained Baseline Profile up to Level 5.2 (Max frame size is 36864 macro-blocks). Arbitrary resolution, not constrained to multiples of 16x16. Rate control with adaptive quantization, or constant quantization.
    Downloads: 63 This Week
    Last Update:
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  • 2
    NLua

    NLua

    Bridge between Lua and the .NET

    ...You can use/instantiate any .NET class without any previous registration or annotation. NLua runs on top of KeraLua binding, it encodes the string using the ASCII encoding by default. If you want to use UTF-8 encoding, just set the Lua.State.Encoding property to Encoding.UTF8. Calling instance methods: To call instance methods you need to use the : notation, you can call methods from objects passed to Lua or to objects created inside the Lua context. Calling static methods: You can call static methods using only the class name and the . notation from Lua. ...
    Downloads: 0 This Week
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  • 3
    Yams

    Yams

    A Sweet and Swifty YAML parser

    A sweet and swifty YAML parser built on LibYAML. Building Yams requires Xcode 12.5+ or a Swift 5.4+ toolchain with the Swift Package Manager or CMake and Ninja. CMake 3.17.2 or newer is required, along with Ninja 1.9.0 or newer. To build for Apple platforms (macOS, iOS, tvOS, watchOS), there is no need to separately build Foundation because it is included as part of the SDK. Yams has three groups of conversion APIs: one for use with Codable types, another for Swift Standard Library types,...
    Downloads: 2 This Week
    Last Update:
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  • 4
    Moya

    Moya

    Network abstraction layer written in Swift

    You’re a smart developer. You probably use Alamofire to abstract away access to URLSession and all those nasty details you don’t really care about. But then, like lots of smart developers, you write ad hoc network abstraction layers. They are probably called APIManager or NetworkModel, and they always end in tears. So the basic idea of Moya is that we want some network abstraction layer that sufficiently encapsulates actually calling Alamofire directly. It should be simple enough that common...
    Downloads: 0 This Week
    Last Update:
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  • 5
    Siesta

    Siesta

    The civilized way to write REST API clients for iOS / macOS

    Drastically simplifies app code by providing a client-side cache of observable models for RESTful resources. The elegant way to write iOS / macOS REST clients. You need to display response data whenever it arrives. Unless the requesting screen is no longer visible. Unless some other currently visible bit of UI happens to need the same data. Or is about to need it. You should show a loading indicator (but watch out for race conditions that leave it stuck spinning forever), display...
    Downloads: 1 This Week
    Last Update:
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  • 6
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 3 This Week
    Last Update:
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