Showing 7 open source projects for "android frame interpolation"

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  • 1
    Filament

    Filament

    Real-time physically based rendering engine for Android, iOS, and more

    Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform. We are very conscientious about keeping Filament small, fast to load, and focused on rendering. For example, Filament does not compile materials at run time. Instead, we provide a command line tool (matc) that does this offline. Filament is a physically based rendering (PBR) engine for Android. The goal of Filament is to offer a set of tools and APIs for Android developers that will...
    Downloads: 2 This Week
    Last Update:
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  • 2
    Vision Camera

    Vision Camera

    The Camera library that sees the vision

    VisionCamera was designed from the ground up to provide all features a camera app should have. You have full control over what device is used, and can even configure options such as frame rate, colorspace, and more. While having a lot of features, VisionCamera makes sure you don't get overwhelmed from the beginning. It provides hooks and functions to help you get started faster, and if you need full control, you can easily do that. Every functionality has been thoroughly documented and even...
    Downloads: 5 This Week
    Last Update:
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  • 3
    OpenH264

    OpenH264

    Open Source H.264 Codec

    Cisco has taken their H.264 implementation and open-sourced it under BSD license terms. Development and maintenance will be overseen by a board from the industry and the open-source community. Furthermore, we have provided a binary form suitable for inclusion in applications across a number of different operating systems and made this binary module available for download from the Internet. We will not pass on our MPEG-LA licensing costs for this module, and based on the current licensing...
    Downloads: 64 This Week
    Last Update:
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  • 4
    PiliPlus

    PiliPlus

    PiliPlus

    PiliPlus is an open-source, third-party mobile client oriented around browsing and watching online video content with a focus on a smooth, feature-rich viewing experience. It typically aggregates feeds, categories, and search into a unified interface that makes discovery straightforward for casual use as well as power users. The player experience emphasizes responsive controls, on-screen comments (danmaku) or subtitles where supported, and options for quality selection and caching for...
    Downloads: 64 This Week
    Last Update:
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  • 5
    ESP32 BLE Keyboard library

    ESP32 BLE Keyboard library

    Bluetooth LE Keyboard library for the ESP32

    ...By default the battery level will be set to 100%, the device name will be ESP32 Bluetooth Keyboard and the manufacturer will be Espressif. This feature is meant to compensate for some applications and devices that can't handle fast input and will skip letters if too many keys are sent in a small time frame.
    Downloads: 5 This Week
    Last Update:
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  • 6
    Lvr

    Lvr

    Augmented Reality for everyone, out of the world experiences

    Lvr contains the 3D and WebVR boilerplates required to get running across platforms including mobile, desktop, Vive, and Rift. It works on any phone with WebGL and WebRTC. HTML is easy to read and copy-and-paste. Since Lvr can be used from HTML, Lvr is accessible to everyone: web developers, VR enthusiasts, educators, artists, makers, kids. It is completely open source and free of charge! Lvr is a powerful framework on top of three.js, providing a declarative, composable, reusable...
    Downloads: 0 This Week
    Last Update:
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  • 7
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 3 This Week
    Last Update:
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