Showing 39 open source projects for "auto code generation"

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  • 1
    iOS7-Sampler

    iOS7-Sampler

    Code examples for the new features of iOS 7

    ...Location and connectivity samples cover 3D maps, directions, iBeacon monitoring, and Multipeer Connectivity over nearby wireless links. Camera and image examples include slow-motion recording, smile detection, Core Image filters, QR code reading, and QR code generation. The project also explores SpriteKit, activity sharing, motion tracking, static map snapshots, and Safari Reading List integration. Some demonstrations depend on specific hardware, including motion coprocessors and cameras capable of high-frame-rate recording. Today, the repository is mainly useful for studying the original adoption patterns of foundational iOS APIs.
    Downloads: 2 This Week
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  • 2
    iOS8-Sampler

    iOS8-Sampler

    Code examples for the new features of iOS 8

    iOS8-Sampler is a collection of focused code examples for technologies introduced with iOS 8. The application demonstrates audio distortion and delay through AVAudioEngine, along with built-in and custom Core Image filters. Graphics samples cover Metal rendering, uniform streaming, and SceneKit content. Device and privacy examples explore HealthKit, Touch ID, touch-radius data, altitude sensing, and step counting.
    Downloads: 0 This Week
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  • 3
    IBAnimatable

    IBAnimatable

    Design and prototype customized UI, interaction, navigation, etc.

    Design and prototype customized UI, interaction, navigation, transition and animation for App Store ready Apps in Interface Builder with IBAnimatable. The app was made in Interface Builder with IBAnimatable without a single line of code. Due to the size of the GIF file on Dribbble, it only demonstrates a subset of features. We can also find the full HD version on YouTube or MP4 on Github. With IBAnimatable, we can design a UI in Interface Builder like what we can do in Sketch, and prototype...
    Downloads: 0 This Week
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  • 4
    Iconic

    Iconic

    Auto-generated icon font library for iOS, watchOS and tvOS

    Iconic helps make icon fonts integration effortless on iOS, tvOS and watchOS. Its main component is in charge of auto-generating strongly typed Swift code with SwiftGen, compatible with Objective-C. You will interact with an auto-generated class under the name of {FontName}Icon.swift, which is a light abstraction of the IconDrawable.swift protocol. Some open-sourced icon fonts don't include the names of each of their glyphs. This could result in a non-descriptive enum, which can make things less intuitive for you when using Iconic. ...
    Downloads: 1 This Week
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  • 5
    Cartography

    Cartography

    A declarative Auto Layout DSL for Swift

    Using Cartography, you can set up your Auto Layout constraints in declarative code and without any stringly typing! Call the constrain* function with your UIView or NSView instances as well as a closure in which you declare the constraints between the different attributes of your views. For every view on the left hand side of an equality or inequality operator, Cartography will automatically set its translatesAutoresizingMaskIntoConstraints property to false.
    Downloads: 0 This Week
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  • 6
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code.
    Downloads: 0 This Week
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  • 7
    LayoutKit

    LayoutKit

    LayoutKit is a fast view layout library for iOS, macOS, and tvOS

    LayoutKit is a fast view layout library for iOS, macOS, and tvOS. LinkedIn created LayoutKit because we have found that Auto Layout is not performant enough for complicated view hierarchies in scrollable views. LayoutKit is as fast as manual layout code and is significantly faster than Auto Layout.Layouts can be computed in a background thread so user interactions are not interrupted. Layouts are declared with immutable data structures. This makes layout code easier to develop, document, code review, test, debug, profile, and maintain. ...
    Downloads: 0 This Week
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  • 8
    KAREL 3D WebGL

    KAREL 3D WebGL

    Children's learning programming language Karel the Robot in 3D

    KAREL 3D written in JavaScript with WebGL is a children's programming language for teaching algorithms. This is later variant from Karel the Robot in 3D, created in 1986 for 8bit microcomputer PMD 85-2. Support full recursion, create new commands, complex commands with condition from dialog and direct control with keys, language translation. Objects: brick, wall, mark, fence. Check out the Wiki (here) for more examples and pictures. Include ZIP with original historical...
    Downloads: 0 This Week
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  • 9

    DTDS

    Data Type Definition System

    DTDS is a system of definition of data types for unification of information exchange with use of different Samond Classes Library functions and for generation of source texts based on the completed data type definition
    Downloads: 0 This Week
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  • 10
    react-native-app-intro

    react-native-app-intro

    React native component implementing a parallax effect welcome page

    react-native-app-intro is a react native component implementing a parallax effect welcome page using base on react-native-swiper, similar to the one found in Google's app like Sheet, Drive, and Docs. You can use pageArray quick generation your app intro with parallax effect. With the basic usage, the Android status bar will be updated to match your slide background color. If you need customized page like my Example, you can pass in View component into AppIntro component and set level.
    Downloads: 0 This Week
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  • 11
    Appz

    Appz

    Launch external apps, and deeplink, with ease using Swift

    ...It was crucial to make sure the library can scale as the number of supported apps increase. Therefore, each supported app is implemented in isolation in a separate file. The API has been carefully designed to make the most out of auto-complete features, so you don't even have to peak into any docs or code! To make the specs as transparent as possible, the library has tests to make sure every external application action has tests with the expected results.
    Downloads: 0 This Week
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  • 12
    Neon

    Neon

    A powerful Swift programmatic UI layout framework

    ...Now, keep in mind you'll probably want constants defined for many of these size/padding values, in order to keep the code cleaner and easier to maintain, but I decided to use real numbers for most of the values to make the code less obscure when new people are reading through the demonstration.
    Downloads: 0 This Week
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  • 13
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 7 This Week
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  • 14
    SWTableViewCell

    SWTableViewCell

    An easy-to-use UITableViewCell subclass

    SWTableViewCell brings swipeable utility actions to UITableViewCell, mimicking the native Mail app’s left/right swipe behaviors on iOS. It wraps a cell’s content in a scrollable container so revealing actions feels smooth and physics-correct, while keeping layout compatibility with Auto Layout. Developers configure arrays of utility buttons for either side and receive delegate callbacks when a button is tapped or the cell’s state changes. The library manages gesture conflicts, ensures only one cell is open at a time if desired, and provides helpers to programmatically show/hide utility views. Because it’s built as a drop-in subclass, adoption typically requires minimal refactoring of existing table code. ...
    Downloads: 0 This Week
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