Showing 4 open source projects for "vector tiles"

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  • 1
    OpenLayers

    OpenLayers

    A high-performance, feature-packed library for all your mapping needs

    OpenLayers makes it easy to put a dynamic map in any web page. It can display map tiles, vector data and markers loaded from any source. OpenLayers has been developed to further the use of geographic information of all kinds. It is completely free, Open Source JavaScript, released under the 2-clause BSD License (also known as the FreeBSD). Pull tiles from OSM, Bing, MapBox, Stamen, and any other XYZ source you can find. OGC mapping services and untiled layers also supported. Render vector data...
    Downloads: 5 This Week
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  • 2
    supercluster

    supercluster

    A very fast geospatial point clustering library for browsers and Node

    A very fast JavaScript library for geospatial point clustering for browsers and Node. supercluster supports property aggregation with the following two options. Map, a function that returns cluster properties corresponding to a single point. Reduce, a reduce function that merges properties of two clusters into one.
    Downloads: 0 This Week
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  • 3
    Mapbox GL Native

    Mapbox GL Native

    Interactive, thoroughly customizable maps

    Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL. A C++ library that powers customizable vector maps in native applications on multiple platforms by taking stylesheets that conform to the Mapbox Style Specification, applying them to vector tiles that conform to the Mapbox Vector Tile Specification, and rendering them using OpenGL or Metal. To embed interactive maps into a native application using a platform...
    Downloads: 1 This Week
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  • 4
    utymap

    utymap

    Highly customizable library for procedural world generation

    utymap is a library that provides a highly customizable API for procedural world generation using real vector map data, e.g. OpenStreetMap, NaturalEarth. Core logic is written on C++11 and can be used on many platforms as it has no dependency to the specific game engine or application framework. It is designed for interactive world creation at different zoom levels, including globe and street level. The simplest way to explore the project is to check the source code of demo scenes. Import scene...
    Downloads: 0 This Week
    Last Update:
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