Showing 8 open source projects for "soft body physics"

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  • 1
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    ... optimized single-pass stereo rendering. Out of the box you get fast stereo rendering, VR controllers, hand tracking, haptics, spatial audio, 3D physics, PBR materials, SDF fonts, multiplayer, and more. The entire engine is 1MB and runs on LuaJIT, the fastest JIT compiler round these parts. Projects are just folders with scripts and assets in them, organized however you want.
    Downloads: 3 This Week
    Last Update:
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  • 2
    Pymunk

    Pymunk

    Pymunk is a easy-to-use pythonic 2d physics library

    Pymunk is an easy-to-use Pythonic 2D physics library that can be used whenever you need 2D rigid body physics from Python. Perfect when you need 2D physics in your game, demo or simulation! It is built on top of the very capable 2D physics library Chipmunk2D. The first version was released in 2007 and Pymunk is still actively developed and maintained today, more than 15 years of active development. Pymunk has been used with success in many projects, big and small. For example: 3 Pyweek game...
    Downloads: 0 This Week
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  • 3

    epics-sequencer-HZB

    The EPICS SNL Compiler and Sequencer

    The Sequencer implements a language for programming state machines with the EPICS framework. EPICS is developed collaboratively and used worldwide to create distributed soft real-time control systems for large scale scientific instruments. SNL borrows most contructs from the C programing language and adds some new statements for defining states and conditions for transitions between states.
    Downloads: 0 This Week
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  • 4
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 5
    irrBullet
    IrrBullet is the most powerful open-source physics wrapper and extension library available for the Irrlicht rendering engine. IrrBullet has a unique design and goal that isn't attempted in other physics wrappers. Whether you are a proficient C++ software developer or someone new to game development, IrrBullet has what you need to make your game or simulation's physics outstanding, and in a much more timely manner than learning and applying the math, design principles, and skills required...
    Downloads: 2 This Week
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  • 6
    This project examines techniques to model three-dimensional rigid body motion using the geometric algebra of Dual Quaternions and how such models compare to more traditional models when used in underconstrained filtering applications.
    Downloads: 0 This Week
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  • 7
    physicslib:- A library of rigid body physics routines and demos, designed for use in VR and entertainment applications. With tutorial style documentation intended to explain the concepts used in the code.
    Downloads: 0 This Week
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  • 8
    Code Guide

    Code Guide

    Standards for developing consisten and sustainable HTML and CSS

    Code Guide is a set of standards for developing consistent, flexible, and sustainable HTML and CSS. It comes from years of experience writing code on projects of all sizes. It's not the end-all be-all, but it's a start. Don't capitalize tags, including the doctype. Use soft tabs with two spaces, they're the only way to guarantee code renders the same in any environment. Nested elements should be indented once (two spaces). Always use double quotes, never single quotes, on attributes. Don't...
    Downloads: 0 This Week
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