Showing 22 open source projects for "game controller mapper"

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  • 1
    Playnite

    Playnite

    Video game library manager with support for wide range of libraries

    ...Playnite's look can be fully customized, from simple color changes to complete layout re-designs. Playnite's functionality can be extended with plugins and script extensions. Fullscreen mode with full controller support is available. Playnite tracks your time in-game (any game including emulated ones). Playnite's user interface is fast and light on resources, even with large libraries. Playnite can run from portable storage without the need of installing system dependencies. No Playnite features are locked behind a paywall and the complete source code is available under the MIT license. ...
    Downloads: 31 This Week
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  • 2
    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    ...As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). Screenshotting and recording audio + video to file. Firmware management, input, framerate, and more in a HUD over the game. Rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad). A comprehensive input mapper for the emulated gamepads and other peripherals. Programmatic control over core and frontend with Lua or C#.NET. Development builds are made automatically whenever someone contributes. Because of this, we recommend using a release for work that requires stability (such as TASing), and only switching to a dev build if there's a specific change or addition you need.
    Downloads: 49 This Week
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  • 3
    Agones

    Agones

    Dedicated Game Server Hosting and Scaling for Multiplayer Games

    ...Agones replaces usual bespoke or proprietary cluster management and game server scaling solutions with a Kubernetes cluster that includes the Agones custom Kubernetes Controller and matching Custom Resource Definitions for GameServers, Fleets and more. With Agones, Kubernetes gets native abilities to create, run, manage and scale dedicated game server processes within Kubernetes clusters using standard Kubernetes tooling and APIs.
    Downloads: 0 This Week
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  • 4
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam. The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK. It can be updated independently of the game to add support for new...
    Downloads: 31 This Week
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  • 5
    DirectX-Graphics-Samples

    DirectX-Graphics-Samples

    Samples that demonstrate how to build graphics intensive applications

    This repo contains the DirectX 12 Graphics samples that demonstrate how to build graphics-intensive applications for Windows 10. In the Samples directory, you will find samples that attempt to break off specific features and specific usage scenarios into bite-sized chunks. For example, the ExecuteIndirect sample will show you just enough about execute indirect to get started with that feature without diving too deep into multiengine whereas the nBodyGravity sample will delve into multiengine...
    Downloads: 39 This Week
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  • 6
    Drogon

    Drogon

    Drogon: A C++14/17/20 based HTTP web application framework

    ...Based on the template, a simple reflection mechanism is implemented to completely decouple the main program framework, controllers, and views. Support cookies and built-in sessions. Support back-end rendering, the controller generates the data to the view to generate the Html page.
    Downloads: 1 This Week
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  • 7

    Urknall

    Conway's Game of Life for Raspberry Pi Pico

    A small C/C++ projects that renders a cellular automaton (Conway's game of life) on an 128x64 Pixel Oled display (SSD1306 controller). The project can be used as tutorial or template for the Pico C/C++ SDK and for benchmarking that controller.
    Downloads: 0 This Week
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  • 8
    retroarch-ifjoy

    retroarch-ifjoy

    Script to start Retroarch w/ different config depending on joystick

    I love Retroarch, but something that always bothered me is that 6-button users are treated as second class citizens. Of course you can create core/game specific remaps, but sadly there are no device specific remaps. When you create a remap that works well with a 6-button fighting/Saturn gamepad or an arcade stick, it will suck with a 4-button gamepad, and vice-versa. It's impossible to create a single remap that's perfect for both 4-button and 6-button gamepads. I had to do something to avoid remapping every system or game, every time I want to play with a different controller. ...
    Downloads: 0 This Week
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  • 9

    Wheefun Computer Prototyping Kit

    A Toolkit for Designing Computers

    This package is designed for people who are a) interested in writing emulators or b) integrating this level of detain into their applications (e.g., a video game). The ability to do this is useful because a) it allows for tinkering far before physical implementation of the design is. In addition to a strong core, WFCPK will also include modules emulating various processors (e.g., the MOS 6502 and the Zilog Z80) as well as the Video-Audio Interface (a custom VGA-compatible display and audio controller). ...
    Downloads: 0 This Week
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  • 10
    KittyORM

    KittyORM

    KittyORM is an ORM library designed for use with Android and SQLite.

    KittyORM is an Object-Relational Mapping library designed for use with Android and SQLite. It implements Data Mapper pattern design and its main purpose is to simplify interaction with SQLite database in Android applications. Written in Java 7 it supports devices from API level 9 Android. Main features we want to achieve with KittyORM are: * simple and clear API; * high flexibility of working with model POJO files via database mappers that grants you an ability to focus on your...
    Downloads: 0 This Week
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  • 11
    spring-boot-api-project

    spring-boot-api-project

    A seed project based on Spring Boot & MyBatis

    ...The following is a simple usage demonstration to see how to implement a set of simple APIs in just a few tens of seconds based on this project, and run and provide services. Provide a code generator to generate the corresponding Model, Mapper, MapperXML, Service, ServiceImpl, Controller, and other basic codes according to the table name. The Controller template provides two sets of POST and RESTful by CodeGenerator.gen controller(tableName)default. You can choose the method according to your needs, and the POST template is used by default. The code template can be expanded according to the needs of the actual project.
    Downloads: 0 This Week
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  • 12

    Zedek Framework

    PHP MVC Web Applications Development Framework

    Zedek 3 Zedek Web Development Framework version 3 This is a PHP web development framework. The features include: Model-View-Controller Object Oriented Encourages Agile development Has an Object Relational Mapper (ORM) built in called ZORM Has a templating engine accessed from a class called ZView Templating engines allows some logic in the html view file such as looping through an array with the option of including raw php in the markup URL rewriting allowing for clean urls, and sub folder installation Tested with apache, and currently being tested on lighttpd Works on Unix, unix-like and Windows Operating Systems
    Downloads: 0 This Week
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  • 13
    Melon

    Melon

    Kinect based controller.

    Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible. It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bone of the skeleton. The interaction area defined for this pointer is attached to another bone of the skeleton, therefore the visitor is free to move in the space defined. Video tutorial: https://vimeo.com/73297050 Developped by http://www.numediart.org [!] >...
    Downloads: 0 This Week
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  • 14

    Keyfile editor for Falcon BMS

    An editor for .key files for Falcon BMS 4.32

    This will help you edit those hard-to-understand .key files for your controller and keyboard setup with the game Falcon BMS 4.32 by Benchmarksims. Please refer to the thread on Benchmarksims forum for questions/suggestions/feedback where additional information and tutorial is avaliable (click Web Site-link below)
    Downloads: 0 This Week
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  • 15
    FFEntityFramework is an Object-Relational Mapping Framework (O-R Mapping / Object Persistence) for .NET with built-in features like Xml-Serialization, Model-View-Controller-Framework or UndoManagement ... All these Components use the same Meta-Base which can be definied via Attributes (Annotations) on your Business-Classes. Nevertheless differences between Xml- and Db-Serialization can be made via an enum MetaUsage (Database, Xml, Internal …). For Example you can define a Key-Column which...
    Downloads: 0 This Week
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  • 16
    irrBullet
    IrrBullet is the most powerful open-source physics wrapper and extension library available for the Irrlicht rendering engine. IrrBullet has a unique design and goal that isn't attempted in other physics wrappers. Whether you are a proficient C++ software developer or someone new to game development, IrrBullet has what you need to make your game or simulation's physics outstanding, and in a much more timely manner than learning and applying the math, design principles, and skills...
    Downloads: 0 This Week
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  • 17
    Mapper is a presentation framework for XML, WEB & GUI applications based on the Model-View-Controller pattern. Its event driven components & models provide an easy & consistent way to bind fields to ValueObjects or Collections for all presentation types.
    Downloads: 0 This Week
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  • 18
    Jigs for Java is a full-stack, web application framework (much like Ruby on Rails) built on Domain-Driven Design, Presentation Model, Model-View-Controller (MMVC more precisely), O/R Mapping, and AJAX. It utilizes familiar, existing, stable technologies.
    Downloads: 0 This Week
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  • 19
    DogEngine is a mainly 2D game engine,but you can use all of D3D functions inside.Now it has many feathers,such as Anim-Controller,ParticleSystem,etc.It looks like Clanlib,and even has many same part with HGE.My CN website:www.dogengine.cn.So,Welcome!!!
    Downloads: 0 This Week
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  • 20
    Arasphp is a simple and flexible web development framework for non-gigantic sites. Following the MVC pattern, provides a lot of features: URL mapper, fully-featured models, search engine, paginator and static content controller, relationships and more.
    Downloads: 0 This Week
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  • 21
    GUI for game development. Written on Python. Model-View-Controller interface. Powerfull skinning support. Now under active development.
    Downloads: 0 This Week
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  • 22
    Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
    Downloads: 0 This Week
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