Showing 8 open source projects for "animator"

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  • 1
    eCxx

    eCxx

    A C++ library for AVR and NodeMCU

    NOTE: This project is marked with 'Status: Abandoned' on SourceForge because not enough time can be dedicated to this project. However it may still get sporadic commits to the repository. eCxx is a library for AVR and NodeMCU tailored for micro LED displays and lighting effects. eCxx is utilizing Makefile build system. Java and Python based applications/tools are also included to ease the development and debugging process using the host PC. On one side, eCxx supports the original...
    Downloads: 1 This Week
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  • 2
    Blueprints

    Blueprints

    A framework that is meant to make your life easier

    .... By extending the core blueprint layout, you get built-in support for animations and layout attribute caching. The bundled default animator supports animations that look very similar to what you get from a vanilla table view. If you want to provide your collection view animator, no problem; you can inject an animator of your choosing when initializing the layout.
    Downloads: 0 This Week
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  • 3
    TP-COBOL-DEBUGGER

    TP-COBOL-DEBUGGER

    A COBOL debugger for GnuCOBOL/OpenCOBOL written in GnuCOBOL

    A COBOL debugger for GnuCOBOL written in GnuCOBOL. Works with both current GnuCOBOL and old GnuCOBOL/OpenCOBOL 1.1; could be used for other vendors with slightly modifications, too. Take a look at https://gnucobol.altervista.org/tp-cobol-debugger/
    Downloads: 0 This Week
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  • 4
    Transition X

    Transition X

    { } Declarative Kotlin DSL for choreographing Android transitions

    TransitionManager makes it easy to animate simple changes to the layout without needing to explicitly calculate and specify from and to like Animator or Animation expects. When you call TransitionManager.beginDelayedTransition(layout, transition) Before updating a layout, the framework automatically does a diff on before and after states and animates the difference. Transition X is intended to simplify the construction of these Transition instances to take full advantage of the framework...
    Downloads: 0 This Week
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  • 5
    Side Menu Android

    Side Menu Android

    Side menu with some categories to choose

    ... in behind current Circular Reveal animated view. And to add all items to menu you have to add all of them into LinearLayout. All menu items should implement Resourceble interface to get menu item name and drawable res And all fragments should implement ScreenShotable to get a screenshot of a fragment. You can customize icons that you place in the menu, or add more items. Simply by changing the list you parse to view animator.
    Downloads: 0 This Week
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  • 6
    GuillotineMenu.swift

    GuillotineMenu.swift

    Our Guillotine Menu Transitioning Animation implemented in Swift

    Our Guillotine Menu Transitioning Animation implemented in Swift reminds a bit of a notorious killing machine. Now, it's for you to decide, should or not your menu drop from top left corner of the screen or from your navigation bar, because if you want animation like in the example, you must make your menu view controller conform to "GuillotineMenu" protocol. When you confirm to this protocol, you must make a menu button and title, you don't need to make a frame for them, because the animator...
    Downloads: 0 This Week
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  • 7
    JazzHands

    JazzHands

    A simple keyframe-based animation framework for UIKit

    Jazz Hands is a simple keyframe-based animation framework for UIKit. Animations can be controlled via gestures, scroll views, KVO, or ReactiveCocoa. Jazz Hands is used extensively in IF and DO by IFTTT for iPhone and iPad, most famously in the app intro. Open JazzHandsDemo.xcworkspace to see a simple demonstration of moving, scaling, fading, and transforming views in a scrolling app intro. To run the example project, clone the repo, and run pod install from the Example directory. Looking to...
    Downloads: 0 This Week
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  • 8

    ControlAnimations

    Library for Windows Forms that provides basic animations like WPF.

    ... a global variable in the Form class that will hold the animations: (C#) Animator anims = new Animator(); 2. In Form load (you could also do it elsewhere), add the animations: anims.Add("myanimation", panel1.MakeAnimation("Width", 100)); 3. Play the animation, for example in panel1.clicked event: anims.Toggle("myanimation") Your panel is now animated! Have fun! If you have any problems/concerns, please contact me.
    Downloads: 0 This Week
    Last Update:
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