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Metamod:Source is an API manager that sits in between the Half-Life 2 Source
Engine and game/mod DLL, allowing loaded Server Plugins to intercept and
override calls passed in between; similar to Metamod for Half-Life 1.
XSL-FO Formatting markup WYSIWYG editor & PDF tree BookMark. XML document which is most often used as PDFs or RTF generator. It can read and edit 95% from Apache fop sample. Export to fo,pdf,rtf,tif fax, page, Import fo,html,page,odt OpenOffice 1-2
EuVide is an interactive environment for developing MS-Windows based applications using the Euphoria programming language. It incorporates various editors (text, visual layout, menu, etc) to simplify coding and testing programs that run under MS-Windows.
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SqPlus is an easy to use and powerful C/C++ binding system for the Squirrel scripting language. Squirrel and SqPlus were designed for use in real-time, large-scale game environments.
This is an XML-Parser for Java ME based on the work of Marc De Scheemaecker (original NanoXML-Parser) and Eric Giguère (ported NanoXML to the J2ME platform).
It was extended with helpful methods to parse and navigate in RDF and OWL files.
LibZXE2 is a (legal) API hack to allow low-level I/O and some device control on the Motorola ROKR E2, A910, A1200, and possibly other untested Gen2 EZX phones. APIs included for framebuffer, buttons/keys, audio, power mgt, touchscreen, and some others.
ExprEval pre-3.0 is a C based expression evaluation library. ExprEval 3.0 and later is a C++ based expression evaluation library. Features: 1. POEM - Parse once, evaluate many 2. Direct variable access 3. Support for custom functions 4. Seperate func/var
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A realistic real-time sound simulation usable in games and other interactive applications.
It will include effects like echo's, HRTF's, Doppler, sound occlusion and other effect.
Offered as an easy high level library that can be used from C and C++.
C++ command line arguments parser with flexible end-user syntax and simple API. Eg, a copy command could be run as "copy TO dest.txt src.txt" or "copy src dest" or "copy FROM src TO dest" etc. Supports special prefixes eg copy -f src -t dest
NSISu - Nullsoft Scriptable Install System Unicode it is a temporary fork of NSIS for building unicode installers. The current project page is http://www.scratchpaper.com. This page is no longer up-to-date.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
The Game Incubator provides all you need to start a video game from scratch. It has a user-friendly interface to code with and does all the dirty job for you. So you can remain focused on one thing: making a great game!
NSIS is a professional tool for the development of Windows installers. Designed to be as small and flexible as possible, is therefore highly suitable for distribution. It's re-packaged to be portable so you can take it in your USB Drive, iPod, etc.
The LeeuwenNet Library is a light TCP-wrapper which supports packetizing of the TCP-stream, XTEA encryption and splitting/joining data from/into chunks. Everything is kept as simple as possible.
MoteDaemon is a lightweight server that enables applications to receive Nintendo Wii remote input data as XML over a TCP socket. It includes a Flash application to demonstrate its capabilities.
Plossum is a class library collection written in C# providing functionality mainly for writing and communicating with console applications. It provides a .net interface to some Win32 specific system service functions as well as more generic classes.
The Game Texture Loader is Free Library to faciliate the easy loading of textures and presenting them in a standardised way. It currently supports BMP, JPG, PNG, TGA (compressed and uncompressed) and DDS formats.
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.