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JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
This will be a complex Snake game.
This is our project for the software laboratory at the University of Technology Budapest.
Planed finish date: 2008. May 14.
The Multi-platform advanced networked game engine (MANGE). Users will be able to create maps and scripts to create a huge on-line environment for many players. MANGE will allow users with no coding knowledge to create complex on-line games.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment
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Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
DoubleVision is a phoneMEFeature porting on Nintendo DS game console. The goal of this project is to make JavaME applications run on NDS, and create new user experience of Java with NDS's double screen display, as well supporting touch screen.