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Scriptable Multimedial Interactive Locations Engine, is a C++ written multiplatform engine designed to provide simple way to create 2D games and visualisations. SMILE consists of a shared library built upon SDL, data/ script interpret and Qt editor.
A complete Parallax Propeller debugger/simulator for development of assembler code, with built-in editor and compiler. In runs under Java v1.5 or better.
codive is a software for programmers and administrators. The basic idea is to combine a file browser and an editor into a 3D-space. This should allow us to look at code "from a distance", thus keep a better orientation, and accelerate our work.
Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
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Protodata is a language for manually creating binary data files without the use of a hex editor, with the original purpose of prototyping new file formats.
rIDE is an IDE aimed at beginners, meant for use mainly in classrooms. It supports C++, Python, Prolog, Lisp, Whitespace, and LOLCODE, with syntax highlighting and quick-compile for each.
An xml editor with tag completion, syntax highlighting, folding and validation. Based on the ICSharpCode.TextEditor, and extending the previous Matthew Ward's works, this version can be used in any C# application, as it is an UserControl. The Fatica
Sugar4j generates code without the use of external text files, templates, JSP and the like. The static and the dynamic parts are both contained in the same Sugar4j java file. Everything is java. publicc().classs("Sugar4j").empty();
Torque Integrated Development Environment (TIDE) is a free, cross-platform IDE for Torque Game Engine scripting. It is implemented in Java as a plug-in for the jEdit texteditor and contains plugins for function browsing, code completion, script debuggin
jSmaTeP - JAVA Smart Text Processor Library for processing import and export data by configuring data structure and generating a value object representation for a described record. ()
This is a simple, modular PHP class designed to record execution time benchmarks throughout different parts of a script. Compatible with virtually any PHP script, the code can be added/removed quickly and with ease. Accurate to the microsecond.
A collaboration platform that enables non-locking, synchronous, real-time collaborative (NOT text only) editing with editor independence. It also provides edit by edit session playback. To collaborate just enter a name, group and password.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
Supercell is a PHP framework that allows you to create fast and flexible applications. The Broken framework is built using PHP 5 and MySQL (A database is not needed to use this script) Latest Builds: http://github.com/Faintmedia/Supercell/
Resource Bundle Manager is a web application that manages Java resource bundles. It can import property files, export property files in UTF-8 format and edit key value pairs in a spreadsheet-like entry screen.
bigFORTH is a native code Forth for x86 processors. MINOS is a portable GUI library for X11 and Win32, written in object oriented Forth, and includes the form editor Theseus.
Gtranslator is an enhanced gettext po file editor for the GNOME desktop environment. It handles all forms of gettext po files and include very useful features like Find/Replace, Translation Memory, different Translator Profiles, Messages Table (for having an overview of the translations/messages in the po file), Easy Navigation and Editing of translation messages & comments of the translation where accurate.
Project has moved to GNOME mainland on https://wiki.gnome.org/Apps/Gtranslator.
Provides a Java programmable only text file editor. No gui is available. It supplies most of the features you expect from an editor including selections.
"Java Textual Desktop" project stands for the classical TEXT screen with java implementation inspired with Curcus which used for decades in the history of UNIX (linux).
A dynamic interpreted language for scripting,games,apps,etc in under 500 lines of VB.NET code(using sharpdevelop,not vb). the current version makes it easy to create point and click style games. perfect for interactive business card cds and kiosks!
Finds Text in Delphi *.Pas files e.g. : button1.caption:='Hello'
Replaces Text with a function call button1.caption:=TXT(0) {##Hello##}
Generates a function „TXT“ with a String List with all found Texts at the beginning of your source.
A tool for Savage Worlds game masters.
It combines a kind of desktop wiki (fast texteditor with links) with tools to rapidly create characters. More ideas can be added in the future