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Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
PHP WAGE (Web-based Admin Game Environment) is a framework to take away the hassle of creating admin for online (web-based), turn based strategy. games. It gives you User Management and Game Management for your users... you just have to write the game!
A system for supporting embedded Linux platforms. This includes building cross compilers and cross compiling packages that make up the embedded distribution.
Valkyrias is foremost a layer-engine working between the coder and the libraries, providing simple access to graphic, input and sound functions. It will also be used to create a fast-paced 2D RTS game based on norse mythology.
The Universal Dominance RTS Game Engine will be a fully functional engine with 2D graphics, sound and multiplayer support. In its final state it will be well documented for developers and will include tutorials on RTS development with DirectX.
A TextMap module for Python.
The TextMap class can be used to emulate oldfashioned computer screens. It will have methods like writexy(x,y,text),
input = readxy(x,y,text), clear(), scroll(x,y),
change(coloroptions), settext(text), input = gettext()
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
The RA TestHarness will automate the testing of Web page interactions by parsing hidden test info embedded in the HTML generated by a Servlet, or CGI mechanism. RATH can be used together with ANT and JUNIT as part of a develop, test and deploy strategy.
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Open source Interactive Graphical Multiuser System for developing from online RPG/Adventure Games to strategy games like Starcraft. It includes a complete IDE (code editor, sprite and animation editor, scenario editor, debugger), a compiler and a server.
The GTK+ hexmap widget can be used for displaying and manipulating hexmaps in various computer games. It will handle background pixmaps, hexagon grids, and translation of button presses to hex coordinates. And maybe more features.
GF is/will be a space exploration, trading & warfare game. It is/will be played in a single unified game space distributed among numerous servers. Proceeds from registration of the name & address space will be distributed among contributing developers.
This project aim to provide a crowd movement simulation based on primitive human behaviours and emerging behaviours for research and educational purposes. The application (front-end) is generic and can be reused.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment
Frera is a base/framework for development of isometric 2.5D RTS games, like Tiberian Sun or Red Alert 2, primarily on the Win32 platform. The project was cancelled before it ever got started.
EcoSim is a webbased multiplayer economy simulation game where you can found a company and trade different goods or mine raw materials. The project is in designing phase where the database is designed. Contributers are welcome!
Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
Jester.NET is a port of the popular Jester mutation testing tool for Java. Jester.NET is designed to slightly mutate your application code and then run your unit tests in order to expose gaps in your testing strategy.
The CloudTier Storage Tiering SDK is a Hierarchical Storage Management (HSM) file system filter driver development kit. It implements a data storage strategy that automatically migrates data between high-cost and low-cost storage media, optimizing storage efficiency and reducing both capital and operational expenses.
This SDK offers a simple and cost-effective solution to seamlessly integrate your on-premises storage infrastructure with cloud storage. The migration of files to the cloud happens transparently and securely, with no disruption to existing applications or infrastructure.
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A generic C++ MUD server featuring a strategy-style hexagon map
Sourceforge is no longer being updated! While not specifically a MUD project, this project's basic concept has merged into another that can be found here:
https://github.com/nicrohobak/Toolbox
Along with an additional, related project of extreme interest:
https://github.com/nicrohobak/AnsiGL
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HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down...