PRTG Network Monitor is an all-inclusive monitoring software solution developed by Paessler. Equipped with an easy-to-use, intuitive interface with a cutting-edge monitoring engine, PRTG Network Monitor optimizes connections and workloads as well as reduces operational costs by avoiding outages while saving time and controlling service level agreements (SLAs). The solution is packed with specialized monitoring features that include flexible alerting, cluster failover solution, distributed monitoring, in-depth reporting, maps and dashboards, and more.
cross-platform game/multimedia development core engine written in C/C++. It supports Windows, OSX, Linux, Xbox360, and PS3, allowing the use of both DirectX 3D and OpenGL. please vist www.enside.net/hydra
Hotaru is an XNA-based GameEngine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
SleekIce is an easy to use gameengine used to write games in Java. This will allow a game programmers to devote more time and thought to their game content rather than how to make the game work.
q2-engine -- OpenGL game/simulator engine for use in game/simulator development. Mainly for creation MMORPG and simulating land vehicles, planes and futuristic space ships.
Nectar is an employee recognition software built for the modern workforce.
Our 360 recognition & rewards platform enables everyone (peer to peer & manager to employees alike) to send meaningful recognition rooted in core values. Nectar has the most extensive rewards catalog so users can choose from company branded swag, Amazon products, gift cards or custom reward types. Integrate with your other tools like Slack and Teams to make sending recognition easy. We support top organizations like MLB, SHRM, Redfin, Heineken and more.
UADL is a collection of Windows DLLs that enable a developer to easly create complex applications. It includes a very powerful GameEngine [C++], Network Support [C#], and various other tools [C++/C#] to ease almost any development project.
A open dynamic 3d gameengine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
Entropia Engine is a 2d video-game development oriented library that takes advantage of hardware acceleration features provided by DirectX8. It comes with multiple tools that will make your game development much easier.
KA3D is a scene graph based 3D-engine with a tool-chain for 3dsmax. KA3D is the engine used in 'Making Game Demo' book by Chad Walker, Eric Walker and Jani Kajala, and in several real-life projects on wide range of platforms.
Wiso is a Iso web framework written in HTML/Javascript/CSS based on the Prototype framework. Wiso can be part of a 2.5D (isometry) web gameengine for web games.
GhostEngine is a gameengine coded in C++, available for Windows, Linux, and MacOS. It is currently in heavy development, only fully available for Windows and partially for Linux, but work is being done to allow portability.
Adventure Develop would be a free and open alternative to AdventureMaker, providing an user-friendly interface and a complete environment for develop point&click game. ********** Development has been stopped because the engine is too distant to be compli
Protonium is an OpenGL gameengine, made for graphical programs in general, but with the main purpose of aiding in developing games and eases the creation of games by supporting with creating threads, rendering graphics, handling input among other things
Lilith3D is a simple 3D engine for outdoor games. It features dynamic terrain, weather effects, A* pathing, and day/night cycles. Lilith3D is written in C++ and built on OpenGL and SDL for cross-platform use.
SIGE - Simple Imperative GameEngine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
aigochess is a chess-style board game and uses improved faile engine with strong AI.The feature of this game is adding two Cannon which comes from Chinese Chess into original chess. It's the official traning software for China aigo Chess Club.
The Open Engine is a gameengine library, that provides ease and fast programming for OpenGL based softwares. Is intended mainly for gaming programming. Uses OpenGL and other APIs in the core library.
LScript for Unreal is a simple and full integration of Lua with the Epic Unreal gameengine. It has been integrated without problems into many versions of "Americas Army: Operations" and "Unreal Tournament 2004"
2D Engine/MiddleWare for PopCap SexyApp Framework. Integrating Physics(ODE) and HGEs Particle System. Intend to create a easy 2D game middleware/engine.
The main purpose of the Moonlight Engine is to be a general 2D gameengine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
Massively Multi-Threaded and fully Object-Oriented gameengine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
Vine gameengine is a general purpose scriptable engine. Extensions to the engine are supported through plug-ins. Visit project's homepage at http://www.doc.ic.ac.uk/~tbourden/vine/ for more details.