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The library currently consists of an implementation of collision detection of static/moving ellipsoids that exploits frame-coherence using separating planes. Please visit http://www.cs.hku.hk/GraphicsGroup/cd.html for paper references.
jgapi stands for Java Gaming API. This project is meant to deliver a simple to use
API to program games in java. Currently we got 2D Frame, FullScreen and Applet support.
LayManSys - Layout Management System - is a PHP framework, that helps you providing a consistent look&feel of your web pages. It stores the meta information about the documents in RDF files and uses them for generating the HTML frame (<head> and footer).
C++ Widget Library for CGI/FastCGI applications based on Ajax. Test cases for Tomcat Server and XDAQ framework are available. Widgets included: Tab,Form,Button,Tree,LayoutContainer,Frame,Table,Dialog,FishEyeMenu,EventHandler, etc.
code2tags is a project documenting tool it generates a html version of the entire project dir and puts a navigation frame for browse each file, works with many formats like xml, jsp, properties, php... and many more
Easy MVC or eMVC is a lightweight MVC frame work, design for Delphi developers. eMVC based on two design patterns,Chain of Responsibility and Observer.An application with eMVC would be flexible and easy to be extended. Source code reuse also maximized.
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JDocFilter was created to help searching Javadoc without leaving the standard JavaDoc frameset. A new frame is added to the Javadoc frameset which enables filtering the elements in the selected package.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
A generic C++ frame grabbing abstraction library for Mixed Realiy applications that is currently implemented for Windows with DirectShow; including easy to use background rendering based on OpenGL and a generic filtering mechanism.
PANG - Protocol for Arcade Network Gaming
Provides multiplayer arcade games with frame synchronization and packet reliability. The PANG protocol is UDP-based, written in the C language, and developed for Linux, Unix, and Solaris systems.
The Frame Processing Language (FPL) is an XML language based on the Frame Technology by Paul G. Bassett as described in his book “Framing Software Reuse: lessons from the real world”.
FPL is implemented in Java using JDOM,Saxon and Jakarta-oro.
AnAviPreviewGUI is an avi preview GUI for the command line tool AviPreviewC (from www.funkster.org) AviPreviewC make avi from tempory file ".part" of eDonkey software.
The GUI set size, frame, codec, resolution, ... before sand command to create preview.
Tk::MDI is a Multiple Document Interface for perl/Tk. For X11 fans who are'nt familiar with MDI, it effectively is a 'fake' window manager. Windows are confined to a Tk frame. Functionality includes minimizing, maximizing, closing, cascading and tiling.
The Java Elucidator provides support for production of internal documentation following the Elucidative programming paradigm. Documentation and source code are kept seperate, but interlinked through mutual navigation in a two-frame online layout.
A set of APIs that can get u the class hiearchies. Object flows in the classes (Maximum that can be done else then runtime). Using MockObjects and Junit Frame work to test and get the Runtime Object Flow.
The FrameLauncher class is an applet that only contains a button.
When you press this button, a frame is opened. You can open as many frames as you want.
This is a library for an extensible framework for range encoding. The framework is an extensible object-based state machine where probabilities are chosen based on the current frame the machine is in.
MagneticLayout is a Swing layout manager that allows each component to be anchored to the parent or to one or more sibling components. Distance can be pixels, and/or a relative percentage, of the main frame or another component.