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MOCASEngine is a java UML state machine engine library for executing embedded UML state machine models. MOCASEngine works with Eclipse EMF. It has a full support of composite/orthogonal states, completion transitions, guard, hierarchy of signals, ...
ABANDONED: The version currently in development is NOT compatible with the latest release and CANNOT be used separately from Cheb's Game Engine (not available yet).
I am planning to release Chepersy 2 as a separate project someday, but it will not be compatible. I am truly sorry, but there were too many unstable hacks, I failed to reproduce their behavior.
The future version will support 64-bit Intel and ARM platforms, will support fpc 3.x and will be based on reference counting...
TSL-TGE -- Test Specification Language-Test Generation Engine
Specify independent and dependent factors in an XML file, TSL. Then TGE makes substitutions of generated combinations into a template file. For use in Factorial Test Design.
Pyzzle is a cross-platform game engine for creating large-scale, 2D Myst-like adventure games. The engine supports 2D panoramas, features an intuitive design mode, and allows users to download content from the internet. Pyzzle is written using Pygame.
Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
A comprehensive business framework to enable sophisticated enterprise workflows. Define, simulate and deploy cross-platform workflows while being able to enrich and customize the core services on demand.
Javascript bindings for C++, a Javascript interpreter/shell & Javascript/C++ module system. It includes a few Javascript classes and modules. It supports easy embedding of Javascript in C++ and vice versa. The currently supported engine is Spidermonkey.
UCD Analyzer is a tool for analyzing websites usability (as well as accessibility, search engine optimization). It uses set of configurable rules to generate usability report.
PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
ENG is a cross-platform event/object based SDL engine designed to manage many common application subsystems and to integrate the various input devices of handheld computers.
JImola is a editor for racing sims developed under the ISI engine (GTR, GTL, rF, ...). It allows the user to change the AIW file (AI control, cutting, track borders, grid and pits info) in 3D without the hassle of editing a big text file.
Java library implementing simple management of application deployed in Google App Engine. Right now is supported only downloading and parsing of quota details. Which in fact the primary reason of existence of this library.
STE is under development. Core of it was written in about 2-3 hours for own needs. Planning to grow it's functionality to Smarty but in lightweight version. In fact, STE is simplified analogue of Smarty. Comments and suggestions are welcomed.
A backtracking (non-packrat) parser generator for parsing expression grammars. The parsers are generated at run-time using the LLVM JIT compilation engine.
A Java library that makes accessing webpages and internet content simple, including submitting forms, "clicking" links, screen scraping, and navigating structure in a Javascript-like fashion. Integrated with the Chrome javascript engine Rhino.
Lucene-based search library that leverages on the Spring framework to provide easily configurable searches with little or no intrusion in the application code. You can create indexes from any collection of POJOs and benefit from event-triggered updat
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
A collection of tutorials that show the use of some major free 3D engines. While most of these engines have similar tutorials already, these tutorials allow you to see the engines side by side with common coding practises.