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Wiiuse is a library written in C that connects with several Nintendo Wii wiimotes. Supports motion sensing, IR tracking, nunchuk, classic controller, and the Guitar Hero 3 controller. Single threaded and nonblocking makes a light weight and clean API.
Motion Impulse Interface for Digital Instruments. A highly tunable motion<->midi engine using a wiimote. Ideal for performers, live gigs and experimentation...
Motion Modeling is a developers centric modeling tool based on the eclipse platform. It's designed to be easily extensible via javascript to handle new features or new metamodels.
For v0.1 the support of UML1.4 class diagrams is planned.
The Virtual Environment Software Sandbox (VESS) is a suite of libraries for developing virtual reality applications in a portable manner with classes for many tracking devices, a simplified "scene graph", a set of "motion models" and audio support.
Please note that all support has been moved to GitHub at https://github.com/ucfistirl/vess.
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MMP is a program/framework designed to process motion data delivered by - for example - a wiimote. The design is modular, so you can adapt it to your own needs.
Bomb Input is a input plus project. It include motion and sound sub project. The motion sub project plan to help embeded-application get orientation and speed with camera. The sound sub project plan to help embeded-application analyse sound.
FlexiSense is a free GUI library, for the creation of user interfaces for games or other applications. The library is object orientated, written in C++, cross-platform and free renderer, provides transition and motion effects. Is support themes.
Javascript SDK for Nintendo Wii's Opera browser with classes for 3D vertex math, triangle meshes, canvas drawing, Wii Remote motion/button detecting, and multiuser interfaces. Official site: http://wiioperasdk.com and blog: http://blog.wiioperasdk.com.
The TileSlider is a combined module loader and grid style layout system with animated transition featuring a directional motion blur.
Functioning similar to a ViewStack the TileSlider navigates through a set of views with a few major differences:
- views have a physical location, so even if skipping over a view it will briefly be visible while the layout transitions.
- a selectedIndex of "-1" will cause the TileSlider to 'zoom out' to display all tiles (/views)
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