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FPM - Fixed Point Math substitutes expensive floating point operations by much cheaper integer arithmetics. Use this library in your plain C (gcc) projects if you like.
The C Expression Engine provides a robust collection of functions and structures that give users the ability to parse and evaluate various types of expressions.
A simple rendering, image processing engine. Includes a framework width (multiplatform) event handling, plugin management, a templated based mathlibrary and some exotic features like general linear camera, gpu based (OpenGL) image process...
This is general purpose library writen on C language with using OpenMP. It's contain different functions, but mostly functions for string processing, math calculations and functions for matrix calculations.
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The fast, flexible, extensible, and easy to use C++ template class for creating your own customized math expression parser for both built-in and user-defined numerical data types. The parsed tree perform fast and can be used in multi-threaded OpenMP apps
This is an 'all in one' library to simplify programming. This will include a direct X wrapper, math functions, XML, and many more functions. This library will also be a framework for managed applications implementing add ins or similar extensibility.
Template MathLibrary is a generic mathlibrary with support for bignums, that act like primitive types, with many math functions (such as trigonometric, logarithm, etc).
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A .NET Library written in C# 2.0 for doing some mathematic operations as evaluating functions, plotting or finding roots. Visit the Project Web site at http://math-net.sourceforge.net.
A mathlibrary for GMP. This library use the cmath as model and overloaded the principal math functions (sin, cos, tan, log... ). So, this make easy the development of generic programs.
Magic Fixed Point, it's an library that abstracts the use of fixed point math for environments that doesn't have floating point operations or in places that you don't want to use the traditional floating point operations.
VBLib - general purpose. VBMcgi - library for 3-tier web development. VBXML - library for XML. VBMath - template library for math. By: sbVB (http://www.sbvb.com.br).
A 3D mathlibrary implemented in C++, suitable as building blocks for game development and middleware. Spawned by discussion on the sweng-gamedev mailing list.
z3bbLib is an actionscript 2 library with alot of usefull classes. These are for design patterns, visual effects, managers, extended math,etc. With documentationand examples about classes and methods.
“JEDI Math” is a free mathematical library developed under the MPL for Delphi, Kylix, FPC and Lazarus. The library provides routines for matrices/vectors, regression, geometry, physics, equation rendering and raytracing among others.
MATHLIB3D: MATHLIB3D is a Vector/Matrix/Quaternion/Plane/Polynomial C++/Java library targeting either precision or fast mathematical operations executed on vectors, matrices and quaternions.
Disparate set of java utility functions used in numerous Aepryus projects. Includes a math package with vector objects and function parsers. A utility package contains loggers, a handy profiler and assorted helper methods for String and Date classes.
SysTools for Kylix is a library of utility routines & algorithms for Borland
Kylix. Among other things, it supports 1-Dimensional bar codes, date time and string routines, sorting, a regular expression engine, & a run-time math expression analyzer.
The goal of an Open MathLibrary is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
Vector Math is a C++ templated mathlibrary for 2D and 3D geometry applications, as scientific data visualization and physic engine development. One of the objectives is to have a syntax similar to Matlab, maintaining the performance.
the Compendiously Elucidative and Lithely Tractable (Display Library) (pronounced sɛlt)
The library is written in haXe (targeting flash9). The main reason for developing this display library is to facilitate the creation of a math editor in flash.