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JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
The Monster Journal - An electronic journalling program to replace the paper notebook.
The Monster Journal provides the user a centralized, easily accessible electronic notebook for storing thoughts, ideas, and answers to questions.
Swing Gestures is an extension for the Java Swing GUI's, that allows to add mouse gestures to these interfaces in a generic, easy, platform independent and easily extensible way. Complete Javadoc documentation and a complete tutorial are provided.
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Geographic restrictions, eligibility, and terms apply.
The Keas Project Manager is a Java application to record progress on projects, such as new features, changes, to do items, and description. Requires to run: a Java JRE, MySQL JDBC Driver, see Readme for more info.
Persistence Framework for J2ME; DAO layer for MIDP. It enables the developer to Query Value/Data Objects in a RecordStore. Contains methods like dao.save(vo), dao.update(vo), dao.delete(vo) and dao.findContaining(Class vo, String where).
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
The objective of i-trax is to allow users with mobile devices to communicate via messages. Therefore messages can be sent, received and saved using a mobile device. i-trax consists of a J2ME client component and a PHP/MySQL based server component.
Rambutan is a set of end-user applications software that assists a system analyst in the gathering and categorization of facts for a requirements specification document. It consists of a handheld application and a desktop complement.
The J2MEGL (Java 2 Micro Edition Game Library) is a high-customizable library to speed up the development process involved in games when dealing with repainting, sprites and movement. It is based on the MIDP-1.0 specification.
MParser is a XML parser targetted to be very lightweight (<7Kb) and with constant/very low memory greedy, thus is focused to be used within constrained environments such as J2ME/CLDC v1.0
XMIDDLE is a data-sharing middleware for mobile computing that allows applications to share data that are encoded as XML with other hosts, to access the shared data when disconnected from the network, and to reconcile any changes made when possible.
Jump is a software development tool for Java on the PalmOS platform.
It compiles Java classfiles to self-contained 68K assembly language programs for Pila.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
ImageJ is a public domain Java image processing program inspired by NIH Image for the Macintosh. It runs, either as an online applet or as a downloadable application, on any computer with a Java 1.1 or later. HOME @ http://rsb.info.nih.gov/ij/
The purpose of this project is to modify SmartEiffel to allow it to be used to create applications for mobile device platforms such as Symbian, BREW, and J2ME. Currently the codebase is based on SmartEiffel 1.0, but we are looking into moving over to Sma
A model view controller implementation for http using java. Allows developers to create multiple views to data reusing the same controllers. Currently views supported are any character based format. Future versions will include swing, and web services.
FlameCalc is an RPN caclulator by the good folks at the Flame Design Group. It is written in Java with the intent to remain GCJ compatible and eventually evolve into a useful RPN language. HTTP-loaded scripts and Java plugins are supported.