Showing 595 open source projects for "parallel-sudoku-solver"

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  • 1
    Sudoku DLX Solver

    Sudoku DLX Solver

    A high-performance C++ Sudoku solver implementing DLX algorithm

    A high-performance C++ Sudoku solver implementing Knuth's Dancing Links (DLX) algorithm — one of the fastest exact cover algorithms in the world.
    Downloads: 0 This Week
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  • 2
    A suite of tools that allow paralell running of unit tests under junit 4.x series. Abandoned project, because these features have been added to junit as of 4.6
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  • 3
    This simplesudodu program is intend for studying in the sudoku solution algorithm rather than a game (If you want to make it a game, it's OK ^_^). Later I will implement the 4*4 or other kinds. Different sudoku requires different algorithm to solve.
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  • 4

    Happy Cube Solver

    Solves the given cubes puzzles and prints the solution

    Solves the given cubes puzzles and prints the solution 1. You may download code: git clone git://git.code.sf.net/p/happycubesolver/code happycubesolver-code 2. Build: mvn clean install assembly:assembly -DskipTests -Dmaven.test.skip=true -DdownloadSources=true -Dcheckstyle.skip=true 3. Run: java -jar target/cubes-1.0-fat.jar
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  • 5
    Corona Parallel-Distribute Development Toolkit allows to develop a parallel-distribute Java application in a network of workstations. The toolkit is based on the Linda model. It uses the "tspaces" software, an IBM implementation of Tuple Spaces.
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  • 6
    SCOPE stands for Symbolic COmputation Parallel Environment. We aim at providing an environment for symbolic computation, that is easily expandable, easy to use, parallel, effective and free.
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  • 7
    Random-symbolic constraint solver
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  • 8
    laetus-framework

    laetus-framework

    C++ Parallel Framework

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  • 9
    RPowerFlow - a steady state electric power system power flow solver.
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  • 10
    JQFramework is a set of classes designed to ease the production of highly parallel code in C#, for use on multi-processor systems and/or grid and cloud computing.
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  • 11
    PACE: the PArallel Cloog Extensions
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  • 12
    The Minions programming language makes it easy to write performant, highly parallel programs. Minions are especially good at web apps. Minions like the web.
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  • 13
    Tools and kernel patches for benchmarking and analysis of high performance parallel file systems.
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  • 14
    This compiler tries to detect pieces of code in a program that are not dependant and compile them in a way that the resulting code can be execuded in parallel on a runtime system built to support this. Only an experiment for my thesis.
    Downloads: 0 This Week
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  • 15
    The LisBON Framework is an adaptable framework for developing new parallel Memetic Algorithms (hybrid search algorithms for efficiently solving optimisation problems).
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  • 16
    A .Net Library that lets you make full use of multi-core and multiprocessor computers. It is very efficient, and easily integrated into existing applications. It is modeled after the Parallel FX usage model, and is faster than the PFX too.
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  • 17
    EasyStream

    EasyStream

    Java library that ease the task to use streams.

    EasyStream is a Java library that ease the task to use streams. EasyStream is a natural extension of Apache commons-io ( http://commons.apache.org/io/ ), providing advanced solutions to some common but not trivial problem. This library key points are performances, low memory footprint, reduced set of dependencies and simplicity of usage.
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  • 18
    Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
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  • 19

    The Engine

    Game creation engine with built-in BASIC interpreter.

    ...It is aimed at game developers with little spare time, and tries to reduce program size with powerful commands that takes as much coding effort off the shoulders of the developer as humanly possible. The BASIC interpreter supports only labels, not line numbers, and the program is written with the built-in editor. Interpreter and graphics engine run in parallel, in separate threads, and hence interpreter speed is not an issue. The interpreter is not chiefly designed for speed, but for comfortable development. The editor and command screen use a custom 8 x 8 font on a 64x16 character text display. There are currently three switchable screens: Game screen, Output/Command screen, and Editor screen.
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  • 20
    BP-Sim

    BP-Sim

    EFT simulator

    BP-Sim allows users to perform an extensive range of tests across the chain of payment services and thus identify potential causes of failures before launching payment systems into production. BP-Sim consists of following modules: BP-Source, BP-Host, BP-HSM and BP-SeeEMV. BP-Source and BP-Host are payment transaction simulators supporting formats as: APACS30, AS2805, many ISO8583 dialects, IFSF, SPDH, TCMP. Together with industry-standard cryptography, multi-platform support, configurable...
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