Game Conqueror HAS BEEN MOVED TO:
http://code.google.com/p/scanmem/
Game Conqueror is a graphical game cheating tool (memory modifier) under Linux, whose main target is to provide functions and user-feelings of CheatEngine. Game Conqueror is written in PyGTK and using scanmem as its backend.
The project is supposed to offer an easy-to-use intruduction into java-based game development and is ment to be understandable for pupils so they can create small games on their own very fast with little knowledge in programming.
The Game Incubator provides all you need to start a video game from scratch. It has a user-friendly interface to code with and does all the dirty job for you. So you can remain focused on one thing: making a great game!
A network framework for server-client based games. The datatypes transmitted are gamedependent, and can have plugins assosiated with them for compression, interpolation, extrapolation, etc.
Project created to help the process of develop a game or an interactive application. Have some OpenGL, CGFX and OpenAL abstraction layers, a lot of matrix and vector operations and a simple simulation system to do animation and smooth interpolation.
(REW) French Project (Research Encadred Work)... Chinese Games (Halma) created by students in License... Interesting by modifiable dynamicly AI and concept. Report, PPT, API and Install included...
GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
GameCode++ is an open source C++ library designed to help programmers easily and quickly develop 2D computer games. The library is made as general as possible, such that any genre of game can be easily and efficiently programmed with GameCode++.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
Powerful gaming/multimedia/networking library... project was placed on hold while I develop a much better, cross-platform version (Windows, Linux, Mac) -- see the GameLib.NET project.
GameMaker Big Template is an effort to provide the GameMaker users with a template with common-used objects such as characters with platform movement, or four directions movement, or mouse controlled behavior and more.
This project aims to support the existing GameMonkey Script project by providing ready to build and pre-built packages, as well as adding extra features in the form of binding libraries, documentation and source code enhancement
GamePower 3D (GP3D) and GamePower 2D (GP2D) are a portable OpenGL/SDL wrapper using C/C++ designed specifically for professional game making in various platforms such as Windows, Linux and Macintosh by exploiting the portable capabilities of OpenGL and S
PHP library of functions for querying gameservers of varying protocols and displaying gameserver information in HTML format. Easily extensible to support additional games/protocols. Currently requires PHP5, though PHP4 support is in active development.
This is a GUI library designed with the goals to be light, fast, flexible, portable, and to include all features expected from an advanced GUI. It's primarily designed for games with high demands on look and feel.
Gameserver Installer/Startscript for HL1 and HL2 Games
Gameserver Installation Scripts for Linux
Supported Games HL1 Engine
-Counter-Strike 1.6
-Counter-Strike: Condition Zero
-Day of Defeat
Supprted Games HL2 Engine
-Counter-Strike: Source
-Counter-Strike: Global Offensive
-Team Fortress 2
-Day of Defeat: Source
-Left 4 Dead 2
-Garrys Mod
Minecraft
-Minecraft Server Version 1.6.1
Supported Languages
-German
-English
Gamoliyas is an open source John Conway's Game of Life game totally written in DHTML (JavaScript, CSS and HTML). Uses mouse and keyboard. Very configurable. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and other