Showing 246 open source projects for "vb6 3d ui"

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  • 1
    Aardvark

    Aardvark

    A platform for AR in VR

    Aardvark is a framework for building augmented reality "gadgets" that run on top of virtual reality experiences. Gadgets are constructed using a bunch of custom React components (from the @aardvarkxr/aardvark-react package) and run in the Aardvark application. Gadgets use these components to show interactive models, 2D UI, or other stuff that will draw on top of any VR applications you run. You can attach these gadgets to your hands and bring them with you in your favorite VR apps. If you just...
    Downloads: 0 This Week
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  • 2
    ZED OS

    ZED OS

    ZED OS the clone of Windows XP

    ZED OS is a portuguese Linux based distribution (remaster of Ubuntu Mate). It was designed for users who want an innovative system. With both 3D and 2D interfaces you'll be able to chosse the better one according to your hardware/needs. It's Web Based and inspired in Windows XP from Microsoft
    Downloads: 3 This Week
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  • 3
    Vivid3D-Sharp

    Vivid3D-Sharp

    Modern 3D engine and IDE written using C# and C++.

    Modern 3D engine and IDE written using C# and C++. Vivid features all the required functionality to write modern apps ang games. Including a fully working custom GL UI called "ResonanceUI". It features lighting and shadows(Unified) and can even embed and playback videos via FFMPEG, in the UI or full screen, with fully synced audio+picture. It offers two scripting solutions: C# and a custom language called VividScript, which is an OOP style language. The Editor is based on other modern...
    Downloads: 0 This Week
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  • 4
    gui_chung
    gui chung , an compact freeware to program easy gui multi windows api applications in freebasic. Included support of freebasic graphics gfx, openGL and irrlicht 3D engine. Inspired from Liberty Basic simple gui coding syntax.(combined with fbedit ide , is easier to use than Liberty Basic and 1000x faster)
    Downloads: 2 This Week
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  • 5
    InAppViewDebugger

    InAppViewDebugger

    A UIView debugger (like Reveal or Xcode) that can be embedded

    InAppViewDebugger is a library that implements a view debugger with a 3D snapshot view and a hierarchy view, similar to Reveal and Xcode's own view debugger. The key distinction is, as the project title suggests, that this can be embedded inside the app and used on-device to debug UI issues without needing to be tethered to a computer. 3D snapshot view implemented in SceneKit: Gesture controls for zooming, panning, and rotating. Hierarchy (tree) view that synchronizes its selection with the 3D...
    Downloads: 0 This Week
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  • 6
    OpenFrames

    OpenFrames

    Real-time interactive 3D graphics API for scientific simulations

    OpenFrames has moved its primary development repository to GitHub! Everything else will follow. Get it at https://github.com/ravidavi/OpenFrames/wiki OpenFrames is an Application Programming Interface (API) that allows developers to provides the ability to add interactive 3D graphics to any scientific simulation. A simulation developer can use OpenFrames to specify what they want to visualize, without having to know any details of computer graphics programming. OpenFrames is currently...
    Downloads: 0 This Week
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  • 7
    Tao3D

    Tao3D

    Tao3D is a programming language for real-time interactive 3D

    Tao3D is a programming language for real-time interactive 3D. It lets you easily create dynamic, interactive, data-rich presentations, small applications, user interface concepts, and more.
    Downloads: 0 This Week
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  • 8
    Calcflow

    Calcflow

    A virtual reality tool for mathematical modeling

    The repository contains the open-sourced code to Calcflow, a powerful mathematical visualization tool designed to give students, educators, and engineers a better grasp on some of the most difficult concepts in vector calculus. Utilizing the best UI/UX theory, Calcflow is an intuitive VR interface for vector calculus and is used by scientists and engineers for both educational and commercial applications. Today, the most common tool for complex maths visualization in the classroom is the TI-84...
    Downloads: 1 This Week
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  • 9
    Hover UI Kit

    Hover UI Kit

    Create beautiful user interfaces for immersive VR/AR experiences

    Hover UI Kit is a tool for creating beautiful, customizable, dynamic user interfaces. All interface interactions utilize a simple and consistent mechanism, the "hover", which users can perform with any 3D input device. These interfaces are designed specifically for VR/AR applications, addressing the complex UX challenges of these immersive environments. Virtual reality (VR) or augmented reality (AR) applications must provide ways for users to interact -- to select items, to move them, to modify...
    Downloads: 0 This Week
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  • 10
    Circonium

    Circonium

    C# custom control for round gauge creating and tuning.

    Demo shows the possibilities of managing custom control project https://circonium.sourceforge.io Control provides tools for creating circular scales with marking on segments and automatic recalculation of the input value into the rotation angle of the arrow. Control contains GDI graphics and does not use OpenGL, or other 3D libraries. How to generate settings for Circonium Control and how apply it on start you Winform Application using that control - look at next video: https...
    Downloads: 1 This Week
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  • 11
    LCARS Widget Toolkit

    LCARS Widget Toolkit

    LCARS widget toolkit for the Java platform

    *** REPOSITORY DEFUNCT. The new location is https://github.com/matthias-wolff/LCARSWT.git *** DOWNLOADS still being published here. Build you own fully functional LCARS application or enjoy the demos: a 3D Earth view featuring NASA World Wind and the "Captain's Audio Library".
    Downloads: 1 This Week
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  • 12
    Irrlicht Lime

    Irrlicht Lime

    .NET wrapper for the Irrlicht Engine

    The project has moved to https://github.com/greenya/irrlichtlime ----------- The Irrlicht Lime is a .NET wrapper for the Irrlicht Engine. It wraps most of API available in native library, easily allowing you to use 2D/3D graphics in your app, written in C#, VB.NET or other .NET language. Currently Lime is being develop under Visual Studio 2010 with .NET Framework 4.0. It includes bunch of examples and IntelliSense documentation. Lime is not a distinct "engine", it is a wrapper...
    Downloads: 3 This Week
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  • 13
    keystarter for mouse or touch device

    keystarter for mouse or touch device

    create 3d buttons to push with the mouse.and run any keystroke or prog

    with keystarter 1,0 software you can create a count of 3d buttons with autohotkey scripting command codes on the desktop. to automate tasks like send keystroke combinations or send text to any applications. (without focus the windows) that you can push it with your mouse or touch device. if you work with your keyboard you need your hands to complete a keystroke combination. for example ctrl+c with keystarter 1.0 you can stay your hands always on the mouse, and push only the button icons...
    Downloads: 0 This Week
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  • 14
    TempleOS

    TempleOS

    64-BIt Operating System with Compiler

    TempleOS is a 64-bit kernel with compiler, graphics library and tools. It is not a Unix. It was made from scratch.
    Downloads: 3 This Week
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  • 15
    HTPressableButton

    HTPressableButton

    Flat design pressable button for iOS developers

    HTPressableButton is a UI component for iOS that creates pressable, 3D-like buttons with customizable color and shape. It provides a more interactive and engaging way for users to interact with buttons in iOS apps.
    Downloads: 0 This Week
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  • 16
    Advanced 3d Perspective Distortion

    Advanced 3d Perspective Distortion

    Uses matrix3d perspective distortions to create 3d scenes

    Create a unique parallax environment to show off your work. I've always been a big fan of using subtitle 3d effects to give depth to UI and images. Ever since laying my eyes on the [26000 Vodka] (http://26000.resn.co.nz/flash.html) website many years ago, I've wanted to create something that can emulate that same kind of depth, without using cumbersome flash to do it. This plugin allows you to (currently) do full-page 3d perspective transforms base on mouse position. There are a lot of options...
    Downloads: 0 This Week
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  • 17
    Wolfenstein 3D html5

    Wolfenstein 3D html5

    Wolfenstein 3D HTML5 TOTAL Conversion

    Wolfenstein 3D HTML5 full conversion *UPDATED* - CHROME AUDIO CONTEXT FIX SCRIPT! I did not wrote it i am not the maker of this script. It is relased under the gplv2 licence. 6 Episode + Spear of Destiny Usage: Just upload and play! This is a total html5-javascript conversion of the original game, all episodes until Spear of Destiny is included! 81 stage. Usage: 1. Upload to any webhost 2. Load the index.php in your web browser 3. It can save the game and store...
    Downloads: 3 This Week
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  • 18

    Perl OpenGL 2

    Perl bindings to the Modern OpenGL API

    The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
    Downloads: 3 This Week
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  • 19
    Ultima Realidad - RPG Development Engine
    Roll Playing Game development environment, made with PyGame, Ogre, wxPython.
    Downloads: 0 This Week
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  • 20
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly...
    Downloads: 4 This Week
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  • 21
    Mangrove TDS Library

    Mangrove TDS Library

    A C++ Tool for the Fast Prototyping of Topological Data Structures

    The Mangrove Topological Data Structure (Mangrove TDS) Library is a C++ template tool for the fast prototyping of topological data structures under the same API: - generic representation of any topological data structure, i.e., mangrove; - extensible through dynamic plugins at run-time; - agnostic wrt the representation in use; - any representation is supported without restrictions; - dimension-independent and multi-platform; - efficient representations of...
    Downloads: 0 This Week
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  • 22
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion...
    Downloads: 0 This Week
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  • 23
    3D render engine cross platform written from scratch using c++11 standard features. With the approach to create a high scalable, flexible 3D engine with full modding support. Using flexible configs to include common technologies without the lack of massive extension coding
    Downloads: 2 This Week
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  • 24
    vrecko

    vrecko

    virtual environment framework

    Vrecko is a component-based system capable of management and display of virtual worlds using various input and output devices. It is in development by HCI (Human-Computer Interaction) laboratory at Faculty of Informatics, Masaryk University, Czech Republic.
    Downloads: 0 This Week
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  • 25
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better...
    Downloads: 0 This Week
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