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D2D MapEditor enables the rapid creation of tile based map grids. It’s easy to learn and can be used by programmers and non-programmers alike. The maps generated can be deployed in games and applications developed in C++, C#, ActionScript and XML.
Reptile is a 2D tile-mapeditor for game development. It uses projects to manage related maps, tilesets, game objects and brushes, such that they are reusable and easy to maintain across many maps at the same time.
Tile mapeditor (TileME) is for design tile maps with a single tiled image and export map data as an array. this is a very good tool for J2ME game prgrammers and with a very little changes you can use it for any other languages. Tile mapEditor DEVEL
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include mapeditor , game modeler , script editor.
Open States Machines Designer is a Eclipse RCP based graphical editor for UML States Machines diagrams. It provides functionalities like Import/Export as XML and States Map Compiler Files, Code generation with SMC, UML validation rules...
Pathfinder is an eclipse-based Enterprise Migration Toolkit. It offers intuitive graphical editors to extract data from various data sources and map it to your target data structure + endless transformation capabilities with the integrated JAVA editor.
Grimoire is a framework for building and running Warcraft 3 game and world editor hacks. It includes several DLLs which streamline map development and add new functionality.
WikkaWiki is a standards-compliant, lightweight PHP/MySQL wiki engine. Designed for speed, extensibility, and security. Highlights: GUI page editor, FreeMind map viewing, page-level ACLs, page commenting, RSS, codeblocks with syntax highlighting.
TheTool is highy customizable mapeditor(based on QT) which can be extended via LUA scripts. A first implentation is ready and can be published to the public. The editor is the perfect tool who wants to design some 3d games but don't have time to write
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with mapeditor/world builder.
Pure Java tile based mapeditor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
Sharp Tile is a tilemap editor for editing tilemaps for games. The Program produces different kinds of map arrays depending what language your game uses.
Red Setter is a Eclipse plug-in that allows transformations between java objects. You can drag classes from the project tree onto the mapping editor and visually map the fields from one to the other. Currently it is capable of generating Dozer mappings.