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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
ePolyglot is a set of libraries, classes, and tools which enable Eiffel to interoperate with Python and, to an extent, Haskell. Features for using Python objects from Eiffel, Eiffel objects from Python, and Haskell functions from Eiffel are included.
ePalm aims to be a general-purpose library for allowing the SmallEiffel eiffel compiler to generate m68k-compatible code, and a series of classes which wrap the palm API such that an Eiffel developer can write a PalmOS application entirely in Eiffel.
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
Haskell's Foreign Function Interface: a toolkit for accessing C libraries from Haskell. Includes a couple of library wrappers (bzlib, curses, glob, libgr, pcap, readline, zlib), Unicode support modules and provides FFI features from newer versions of Glas
Whisper is C++ application framework for the Mac and Windows. Unlike most frameworks it takes advantage of the standard library, design by contract, and modern C++ idioms.
A simple perl (or python) CGI that exports the MainLine of a CVS repository as a website. In use since 1998, recently added Subversion support to help migrate away from CVS.
The AUIT toolkit is a high-level Java user interface toolkit which completely abstracts the application code from the interface. For many platforms, native widgets are provided; other platforms can use Swing. The interface is specified in XML.
irrNet is a Network Framework for irrlicht incorporating ENet. Its goal is to make developing 3D applications with network support very easy, with no required knowledge of sockets or memory buffers.
This project consists of 2 utilities to assist in the use of Microsoft Visual Studio 2005 via a command line interface. a command line app (vs_commander) that will send commands to a running instance of VS and an addin (InsideMan) for custom commands
The g1u3 project is an extremely lightweight framework for gluing software components together. The core of the framework is written in platform neutral ANSI C with parsimony and conciseness as primary design imperatives.
NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
Frera is a base/framework for development of isometric 2.5D RTS games, like Tiberian Sun or Red Alert 2, primarily on the Win32 platform. The project was cancelled before it ever got started.
This project is an API I have created over the years and ported to several languages. It contains tools, structures, and algorithms I have found useful in graphics, robotics, and machine vision applicaitons. Points, Lines, Vectors, etc.
Unicorn is a cross-platform C++ library for the creation of platform-independent graphical interfaces and applications.
Unicorn can run on Windows, GNU/Linux, Mac OS X and can be embedded in applications like games.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
CrixerSoft InstallSphex Compiler is a professional Cross-Plattaform and Open Source for the development of Installers Developed in Lazarus, Supports Win32 only for now.
A GUI library for SDL2
* I've stopped developing this library, at least for now. Please contact me if you are interested in continuing where I left off.