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The goal is 3D gameengine. I will also want to have a 2D version of the same thing :) People will like multi-choice for 1 game =p ScarNastics 3D game build on jMonkeyEngine[jME2, 2009] ScarNastics 2D game build on a personal home build written by Sonis
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
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Mix2ool is an integrated framework (PHP + JS) for developing websites while enabling the usage of HTML5 and some other useful UI components. It's advanced from mix framework but having a big change in the view engine.
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
r3 allows developers of web applications to customize and translate their UI for different languages, markets and uses. It allows developers to modify existing functionality and add new plug-ins via the Stickleback extension engine.
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this project completely written in PHP implements a small and easy to use framework
This framework use :
1) PHPMailer for send e-mail
2) Adodb for Database connection
3) Xajax for ajax application
5) Smarty for template engine
6) Mootools
JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
The style engine is a php class which generates css files. The selectors, attributes and properties will be defined in a file with css-like syntax. It is providing some features, you can't find in the nativ css like variables, browser specific definitio
Content Management System developed in PHP, using XSLT as templating engine. Can run on different SQL servers (MySql, SQLite, PostgreSQL, MSSQL soon Firebird) with ADODB or PEAR::DB as DBAL. UNIX/Linux like permissions system.
OS-Portable gameengine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
Cheetah is a template engine and code generation tool, written in Python. Web development is its principle use, but Cheetah is very flexible and is also being used to generate C++ game code, Java, sql, form emails and even Python code.
Entropia Engine++ is a 2D GameEngine designed for an easy cross-platform game development. The project aims to provide a simple and powerfull framework that takes advantage of C++, OpenGL, OpenAL, SDL and more.
I've moved the project to http://www.eepp.com.ar .
This is a gameengine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
stickleback is a general purpose plug-in framework. It ships with tools that allow developers to build and extend PHP command-line and gui applications. It forms the basis of 'r3', a web app customization and localization engine.
Zen Worlds is an object oriented C++ virtual worlds / MMO gameengine framework. This project includes Zen Enginegameengine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.