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The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
Alternative approach to minimum redundancy coding (fixed-length) without using tree data structures. The main advantages are simplicity and flexibility.
FUnit is the first generation xUnit testing tool to leverage the custom metadata capabilities of the Flex mxmlc compiler. The tag-based attribute model of FUnit makes it the most intuitive unit-testing framework ever created for the Flex platform.
IrrAR is a combination of Irrlicht and Augmented Reality to create the most rapid development platform for augmented reality at the moment. IrrAR creates 3D "nodes" out of real lifer markers to let you insert your 3d world into the real world.
PRTG Catches Network Issues Before They Cause Downtime
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XSL-FO Formatting markup WYSIWYG editor & PDF tree BookMark. XML document which is most often used as PDFs or RTF generator. It can read and edit 95% from Apache fop sample. Export to fo,pdf,rtf,tif fax, page, Import fo,html,page,odt OpenOffice 1-2
Metamod:Source is an API manager that sits in between the Half-Life 2 Source
Engine and game/mod DLL, allowing loaded Server Plugins to intercept and
override calls passed in between; similar to Metamod for Half-Life 1.
EuVide is an interactive environment for developing MS-Windows based applications using the Euphoria programming language. It incorporates various editors (text, visual layout, menu, etc) to simplify coding and testing programs that run under MS-Windows.
SqPlus is an easy to use and powerful C/C++ binding system for the Squirrel scripting language. Squirrel and SqPlus were designed for use in real-time, large-scale game environments.
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This is an XML-Parser for Java ME based on the work of Marc De Scheemaecker (original NanoXML-Parser) and Eric Giguère (ported NanoXML to the J2ME platform).
It was extended with helpful methods to parse and navigate in RDF and OWL files.
LibZXE2 is a (legal) API hack to allow low-level I/O and some device control on the Motorola ROKR E2, A910, A1200, and possibly other untested Gen2 EZX phones. APIs included for framebuffer, buttons/keys, audio, power mgt, touchscreen, and some others.
ExprEval pre-3.0 is a C based expression evaluation library. ExprEval 3.0 and later is a C++ based expression evaluation library. Features: 1. POEM - Parse once, evaluate many 2. Direct variable access 3. Support for custom functions 4. Seperate func/var
A realistic real-time sound simulation usable in games and other interactive applications.
It will include effects like echo's, HRTF's, Doppler, sound occlusion and other effect.
Offered as an easy high level library that can be used from C and C++.
C++ command line arguments parser with flexible end-user syntax and simple API. Eg, a copy command could be run as "copy TO dest.txt src.txt" or "copy src dest" or "copy FROM src TO dest" etc. Supports special prefixes eg copy -f src -t dest
A new Eclipse Plugin for ADA developpement. For the moment the plugin works with :
- Syntax coloration
- Compilation (Not debug mode)
- Autocompletion
- Package manager (some imporovement have to be done)
Program untuk mempermudah perancangan tampilan aplikasi yang jalan di android platform. Keluaran dari Program ini adalah sebuah file xml yang bisa digunakan untuk mengganti atau merubah file main.xml yang ada di directory /res/ di file project android.
NSISu - Nullsoft Scriptable Install System Unicode it is a temporary fork of NSIS for building unicode installers. The current project page is http://www.scratchpaper.com. This page is no longer up-to-date.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
The Game Incubator provides all you need to start a video game from scratch. It has a user-friendly interface to code with and does all the dirty job for you. So you can remain focused on one thing: making a great game!