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PRTG Catches Network Issues Before They Cause Downtime
Threshold-based alerts flag problems early, so your team can act before users notice, not after.
Reactive troubleshooting usually means hearing about a problem from frustrated users, not your monitoring tool. PRTG sets threshold-based alerts across devices, servers and applications, notifying your team by email, SMS or push the moment a metric crosses a set limit. That means catching a failing disk or overloaded server before it becomes an outage and getting time back from firefighting. Start a free trial and set your first alerts today.
Saturn disk image is a tool for working with disk images (".iso" files). Saturn provides a graphical user interface, a dotNET component library, and a NAnt task, enabling software engineers to create disk images from build scripts.
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
Lightweight, cross platform XML processing library for C++. Designed with efficiency and performance (in terms of both CPU and memory usage) as the top priority. Template based, supports multibyte as well as wide character encodings.
Z-Update is a powerful and easy-to-use software updating system written in Visual Basic. Z-Update is designed with your bandwidth in mind and makes use of the zlib library file so you can package your updates into .ZIP files.
The ExperienceUI for NSIS transforms the Nullsoft Scriptable Install System into what looks like the newer InstallShieldŽ installers. Main features include complete page skinning, skin change with one line of code, an info panel on the left, much more...
Smart_Arguments is designed to simplify the use of command line arguments. The built in Ada facilities for command line argument processing are very basic. This package provide a higher level facility for dealing with command lines.
Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.
FracAda is the Ada 2005 implementation of the Fractal component model
[http://fractal.ow2.org/]
It is an experimental project using the GNAT (GPL) compiler
A graphical user interface framework aimed to create complex user interfaces in a quick and simple way.
Update: Source code deleted, because its so vastly outdated, its impossible to get it to work with required externals.
Welcome to ClanLib, a multi-platform game development library. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input and such.
Inspired by JUnit, csUnit brings the power of unit testing to the .NET framework. csUnit is your key to unit testing and test-driven development using .NET languages such as C#, Visual Basic .NET, Visual J#, or Managed C++.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
RCL is a project to develop a new, better and more complete general-purpose, cross-platform class library for C++. The style is somehow influenced by the .NET class library, as this one is just the best I have seen yet.
The objectives of OCERA is the design and implementation of a library of free software components for the design of embedded real-time systems. These components will be used to create flexible, configurable, robust and portable embedded applications.
This Exception Handling Library for Windows programs helps developers that wish to examine why a program crashed after being shipped. It can email the crash dump file to the developer who can load it in Visual Studio or WinDbg as to locate the bug.
This is a lightweight updating software made in C++ with Qt that is quite customizable with only a text file, or you can get the full source and edit it to your hearts desires.
Tiny C++ library to use dictionary files in .dict format (see http://www.dict.org)
Small code footprint (20K) and small RAM required to work (64K + index file size / 16). Depends on zlib only.
The XML Code Template Engine produces class code skeletons that can include equality and logging methods in C++ or Java(so far) from an XML document outlining. It also creates Doxygen compatible comments and a has very simple plugin system.
The VSR is a repository of tools and challenges in verification (see for example epubs.cclrc.ac.uk/work-details?w=33971). It is part of the international grand challenge on software verification (eg http://vstte.ethz.ch/pdfs/vstte-hoare-misra.pdf)
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com