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YASSE is intended as a script engine among other accessories for the Simutronics games however it can be easily modified to adapt for almost any other MUD game system. The bulk of it was intended for the DragonRealms game http://www.dragonrealms.net/
Framework for Advanced Developments in PHP : A tool to develop complex websites, including search engine, query layer, administration panel in progress... Cache template generation, on the fly library creation to build business applications.
The GUCE project aims to provide an engine that can be used for multimedia applications. At first mainly targeted at game development. The affiliated GUCEF project is used as the main platform uppon which GUCE is build.
This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
Battle Code/Engine made in PHP and intended for browser games. Version 1.0-beta released after some testing. The homepage now links to the simulator available in the files.
Teng is a general purpose templating engine written in C++ (i.e. library). It is also available as Python module or PHP extension. The main idea of teng is to strictly separate application logic from presentation layer. Widely used on dynamic web sites.
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Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
Friendly Object-Oriented Game Library , 2D Java GameEngine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
A collection of C-based wrappers for managing marker-based tracking libraries, video libraries, tracking peripherals and their associated Unity GameEngine C# scripts designed to ease the development of augmented reality applications.
New release 1/20/2011 - Intuitive and simple web server (or localhost) based bug tracking & reporting system. Uses PHPs built-in SQLite3, no MySql required. Supports any OS with browser.
The simple pattern framework is a php framework created to be simple in design. It adheres to the MVC pattern, using active php for the database abstraction layer and smarty templating system for the viewer controller class.
Converts any templates into executable PHP code and stores it for later use, e.g. HTML, RSS or XML. Handles scalar and array values, blocks, loops, control structures, includes, extensions/functions, filters, build in i18n functionality, caching
D'Enfent Engine is a library that contains high-level classes to access OpenGL functions. It contains classes that may be useful in game development: GUI components, sprite classes, classes to work with shaders, handle mouse/keyboard events.
The syBR Engine is a multi-platform gameengine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
Reporting engine library written in C. Create one XML file and generate PDF, HTML, TXT, and CSV reports based on queries. Has support for MySQL, PostgreSQL, ODBC. Bindings for PHP, Java, Python.
Keruald is an open source modular library to build web engines.
This starter kit is lite, non intrusive and let the developer code as he wants its engine or site.
iSDGE is meant to be a free next generation 3D gameengine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.