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Very simple and stable C++ game framework. This is the base of a new game engine based on the irrlicht rendering engine. Every feature can be easily removed if unwanted. Look features at project homepage. IrrSolid does not work on 64 bit systems
My language, interpreter in F#. Compilation to come later.
Update: Abandoning it for now, possibly forever while I try to make a production-worthy C# version with updated spec, so if anyone wants to take over development, contact me.
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Simple Includable Graphical User Interface - for use with SFML. A c++ source and header file which are easily included into your project to provide a full featured GUI.
Provides native Win32 open source ports and utilities
GnuWin provides Win32-versions of GNU tools, or tools with a similar open source licence. The ports are native ports, relying only on libraries provided with any modern 32-bits MS-Windows operating system, such as 2000 / XP / Vista / 7
Cross platform installer for application distribution. It's developed with MSEide+MSEgui (www.msegui.org), an RAD IDE and GUI platform for FreePascal (www.freepascal.org).
PLiX (Programming Language in XML) is an XML-based code-generation framework. Generators produce XML matching the PLiX.xsd schema, which can be formatted into multiple languages. Extensible formatters support C# and VB.NET in Visual Studio 2005 and 2008
[IMPORTANT! Moved to github https://github.com/wgois/OIS keeping this repository open for legacy reasons]
Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
Nex Input Library (or Nex for short) is an input library for handling multiple simultaneous input devices meant for game developers. Port to UNIX-like systems using MPX is planned, giving full crossplatform support. Planned features include gamepads.
Pika is a fast, lightweight, dynamic multi-paradigm programming language. Its list of features includes: First Class Functions, Closures, Lexical Scoping, Optimized Tail Calls, Classes, Cooperative threads, Packages, Properties and Exceptions.
SPARKUnit is a unit test framework for the SPARK programming language. It enables developers to create unit tests which can be analysed by the SPARK Examiner. This allows for testing of operations with preconditions and flow analysis of test cases.
The goal of this project is to develop open-source libraries for interval arithmetic and interval constraints in a wide variety of languages and for a wide variety of platforms. Demos and documentation will also be developed.
provided.
Moved to GITORIOUS: http://gitorious.org/tinythread
TinyThread++ is a minimalist, portable threading library for C++. It is modeled after the current C++0x standard (draft), implementing a subset thereof, and acts as a simple replacement library for compilers that lack support for C++0x.