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hive provides a component-oriented plugin-based framework and a GUI system for distributed computing. Please look at the project website for more detailed informations.
ComLinC (a COMmunications Library IN Cprogramming language), a C library for communications research and simulation. It's based on GSL. ComLinC aims at providing elegent, fast functionality to the frequently encountered problems in communications area.
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The Distributed Genetic ProgrammingFramework is a scalable Java genetic programming environment. It comes with an optional specialization for evolving assembler-syntax algorithms. The evolution can be performed in parallel in any computer network.
N-sim is a framework for studying and developing wireless sensor networks. It emulates the computation of sensor platforms, simulates the wireless communications, and allows plug-in models for source detection simulation. Intended for cluster computing.
Middlesim is a light-weight HLA simulation middleware framework. Providing relief from many of the annoying programming “features” of the HLA, it provides a simplified API that is both concise and easy to use.
EventListener is a simple and efficient C++ framework for propagating Events in graphical interfaces or numerical codes, using Listener pattern. Filtering and blocking of events is possible. This package does not use any other lib.
DEOS (Discrete Event Object-oriented Simulator) is an object oriented framework written in C++ for building simulations of manufacturing systems with support for extensions, GUI for building simulation environments and data description in XML.
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METIL is a python-like interpreted or compiled language made for speed and generic programming, as in C++ but with static symbolic computations, type propagation, "for" surdefinition. Object orientation is centered on properties, rather than hierarchy.
Orbzilla is a flexible framework for orbit determination. It mechanizes the process of creating batch and Kalman filters to process spacecraft observations.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
This is the code for the virtual world that was used to judge entrees in the Symantec Programming Competition for college students held in February 2006.
Intend to reproduce most of the conversational programming functionality of the Fagor 8055TC lathe controller. Web browser interface for easy portability between different OS. Visit project web-site for demo.
GI-Gaia ist ein portables Framework zur Berechnung und Visualisierung verteilter Algorithmen (z. B. Bestimmung des größten gemeinsamen Teilers im Ring). Die konkreten Simulationen sind von den Basisdiensten getrennt und werden als Plugins nachgeladen.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
SimpleDomino is a Server for a Programming Competition from Schoolinux and Linux-dubai.com for School Students. It uses TCP/IP for Communications. (It's base on Linux but can port to Windows) You can start your own Competition or Help us to develop this P
The co-simulation adapation platform serves as programmingframework and middleware to enable coupling of distributed, heterogeneous numerical models. The framework facilitates the adaptation and integration of new sub-models into a common simulation platform.
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.
Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.
A framework for generating a random universe populated with random stars, planets, etc. Uses the laws of physics and the known periodic table of elements for computations.