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gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
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Our project home page: https://openmpp.org
Our latest source code and release available at: https://github.com/openmpp/main/releases/latest
Our documentation available at: https://github.com/openmpp/openmpp.github.io/wiki
SourceForge files still exist for historical reason.
OpenM++ is an open source microsimulation platform inspired by and compatible with Modgen. OpenM++, compared to its closed source predecessor Modgen, has advantages like portability,...
TEACUP automates many aspects of running TCP performance experiments in a specially-constructed physical testbed. TEACUP enables repeatable testing of different TCP algorithms over a range of emulated network path conditions, bottleneck rate limits and bottleneck queuing disciplines.
TEACUP utilises a text-based configuration file to define experiments as combinations of parameters specifying desired network path and end host conditions. When multiple values are provided (e.g. for TCP...
A set of R functions (www.r-project.org) for simple hydrological models, based on linear and non-linear storages, MC simulation and multi-objective evaluation. The code provided here is aimed to be transformed into a proper R package at some point.