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Spark is a physical simulation system. The primary purpose of this system is to provide a *generic* simulator for different kinds of simulations. In these simulations, agents can participate as external processes.
Apollo3D is a team in RoboCup soccer simulation 3D league. The target is to build a nice team with wonderful skills and good cooperation among players.
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Interactive mesh creation tool. Discretizer will create geometry and meshes for three dimensional flow simulations (CFD). Geometry import is not a goal: Discretizer will be furiously fast geometry builder(on many common engineering applications at least)
This is a recopilation of programs programmed by Eliot Hijano using either Java or Ruby. All the programs have something in common with both physics and Maths and are explained mathematically and physically in its own pdf.
ciperf is used to calculate the -b and -l values for iperf in order to produce a chosen udp packet throughput (overhead = 51 bytes) in respect to some variables which may change the calculation of the parameters (e.g. computers, links, ...).
Moved to GitHub in 2013. This SourceForge project is no longer updated.
Source code and documentation:
stokes: https://github.com/kichiki/stokes
libstokes: https://github.com/kichiki/libstokes
libiter: https://github.com/kichiki/libiter
twobody: https://github.com/kichiki/twobody
RYUON User's Manual: https://github.com/kichiki/RYUON-manual
RYUON : many-particle simulation suite
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Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support