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An open source game that uses realistic physics simulations to combine lots of simple mechanical elements to achieve a simple goal in the most complex way possible.
This is an interactive 3D Linac-Simulation with Ogre3D as its 3D-Engine and Qt for the GUI.
Accelerate arbitrary particles to immene speeds by switching the drift tubes' polarisation.
mialib is a core library for game development and interactive graphics research, this has utility modules and defines a framework for developing graphical applications like games.
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
It started as a simple physics API for educational purposes, but now its development is clearly focused on gaming and will be incorporated to a next-gen engine.