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gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
A small simulation of an experimental customized Cpu called FlexxCpu. A virtual Cpu whose assembly instructions have been strongly influenced by old cpus architecture (8080, 6809, z80, 68k, etc...)
Please support this project by donating to this fundraiser:
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Give birth to new travel bicycles!!!
https://gofund.me/2201d2a4
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This is an interactive 3D Linac-Simulation with Ogre3D as its 3D-Engine and Qt for the GUI.
Accelerate arbitrary particles to immene speeds by switching the drift tubes' polarisation.
mialib is a core library for game development and interactive graphics research, this has utility modules and defines a framework for developing graphical applications like games.