Showing 11 open source projects for "doom 1 engine"

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  • 1
    Simultra

    Simultra

    Multiagent simulator of road traffic in Qt/C++ and OpenStreetMap.

    Simultra is an open-source, hybrid road traffic simulator designed to handle large roadmaps in real-time. It combines microscopic and mesoscopic simulations into one multiagent hybrid simulator. The large-scale maps are modelled mesoscopically in real-time, and the complex traffic interactions benefit from detailed agent-based microscopic simulations. To resolve the concurrency issues within the maps representation and the meso-micro transitions, Simultra combines an event-based mesoscopic model of the maps with a more detailed physical engine.
    Downloads: 0 This Week
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  • 2

    EPx

    A modified version of EnergyPlus v. 7 or 8.

    EPx is a "modified version of EnergyPlus v. 7 or 8", a fork of the open-source building energy simulation engine developed by the US Department of Energy. This project also contains the canonical open-source releases of the unmodified EnergyPlus source code.
    Downloads: 4 This Week
    Last Update:
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  • 3
    UniNetS
    UniNetS is an extensible C++ API for simulating any kind of network consisting of inter-connected/communicating agents.
    Downloads: 0 This Week
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  • 4
    GrassrootsWiki – Water Solutions is a free software for the implementation of water supply projects in rural areas. It enables the design and simulation of networks with discontinued water sources using the computational engine of EPANET.
    Downloads: 0 This Week
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  • 5
    Symbiomotive is an extensible engine for modeling multi-agent environments that exhibit self-organizing, symbiotic behaviors.
    Downloads: 0 This Week
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  • 6
    A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI game engine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
    Downloads: 0 This Week
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  • 7
    The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.
    Downloads: 0 This Week
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  • 8
    Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
    Downloads: 0 This Week
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  • 9
    Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.
    Downloads: 0 This Week
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  • 10
    QuantimSim is a physics simulation engine. Some aspects of astrophysics, electromagnetism, relativity, thermodynamics, statistical mechanics and quantum mechanics will be included in the simulation library.
    Downloads: 0 This Week
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  • 11
    Fraunhofer SimWebApp
    Multi-user online service implementation for web-based factory modeling. Rich user interface and scalable backend system to build online simulation services on or do other processing of factory data. Demo at https://fabriksimulation.ipa.fraunhofer.de
    Downloads: 0 This Week
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