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The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.
We experiment with Evolution of Artifical Neural Networks, combining the two fields of Evolutionary Computation and ANNs. Our methods are applied to a variety of interesting problems. To learn more, click on "Home Page", "Mail", or "Files".
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ABSim is an Agent-Object-Relationship (AOR) simulation system based on a Java program library. The development of ABSim has terminated. Its successor is <a href="http://oxygen.informatik.tu-cottbus.de/aor/?q=node/2">AOR-JSim </a>
jColony is an implementation of 'The Game of Life', written in Java in an object-oriented fashion. jColony aims to be as easy-to-use as possible, for both programmers (The source code) and end users (The Graphical User Interface).
A collection of modules and enduser tools designed to help design, test and use system models. While my research (hence, the examples) is focused on hydro-ecological systems, the program can be used on any system characterized by ODEs (and soon PDEs?)
A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.
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This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
Jannis stands for "J Artificial Neural Net Interactive Simulator".
Jannis' primary purpose is simulation of neural net models for scientific experiments in special-needs-education and neuropsychology.
A perl/Gtk2 GUI for VNUML (http://www.dit.upm.es/vnuml/). This GUI will let you quick prototype your VNUML topology by graphically placing, linking and editing network elements, reading/writing VNUML files and run your simulation right from the GUI.
YDLX is a generic CPU instruction simulator. It is designed to make it easy to add support for new CPUs and hardware devices in an object-oriented, "plug and play" fashion.
aVolve is an evolutionary/genetic algorithm designed to evolve single-cell organisms in a micro ecosystem. It currently uses the JGAP Genetic algorithm, but does include a primitive genetic algorithm written in Python.
EP Simulator is a simulation of a cardiac electrophysiology laboratory, complete with recording equipment, programmable stimulator, and, most importantly, a heart simulator that can be set up to mimic normal cardiac electrophysiology and arrhythmias.
HBM (hair bundle motility) is a numerical simulation software, intended to describe the activity of hair bundles that compose the mechano-sensitive organelle of the hair cells in the inner hear..