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This project simulates a multi-agent system (swarm) behavior both graphically and not. The purpose of this project is to research the properties suggested in "stability analysis of swarms" V.Gazi & K.M.Passino. Using the vpython library for 3D modeling
The Simple Interface for Global Optimization Algorithms allows the specification of arbitrary search/optimization problems, solving of these problems, and the specification and implementation of optimization algorithms like evolutionary algorithms.
The Distributed Genetic Programming Framework is a scalable Java genetic programming environment. It comes with an optional specialization for evolving assembler-syntax algorithms. The evolution can be performed in parallel in any computer network.
This project consists in a simulation software of robot A.I. It is aimed at comparing the efficiency of robot intelligence against movement tasks between fixed checkpoints in a logical world.
Agent based model of organizations considering the interplay between the formal hierarchical structure and the process network emerging while the organization performs a task-set.
BabyTALK is to add another brick in the wall of natural languages learning. The baby needs to structure a corpus of texts when his tutor points and talks about a particular part of the corpus. The baby is also to describe any selected part of the corpus.
A Java based simulation of the MIC1 architecture as described by Andrew S. Tanenbaum in his book Structured Computer organization. In addition a model for interaction with a HD, screen and keyboard are provided.
Container for robot/environment simulation. The container simulates an environment, and gives to the robots living in it access to sensor views.
The goal of this project is to provide the open source community a tool for robot behavior test and challeng
A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI game engine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
JRete is a rule engine written in Java. Advantages over other expert system shell and artificialintelligence(AI) API - code rules in java language, data may compute accross network with multiple JRete, auto data persistence to database, event-fire direc
We experiment with Evolution of Artifical Neural Networks, combining the two fields of Evolutionary Computation and ANNs. Our methods are applied to a variety of interesting problems. To learn more, click on "Home Page", "Mail", or "Files".
A modern and usable interface for the well known neuronal network simulator SNNS. The GUI acts as a client to serveral servers embedding SNNS and supports team work aspects.
ABSim is an Agent-Object-Relationship (AOR) simulation system based on a Java program library. The development of ABSim has terminated. Its successor is <a href="http://oxygen.informatik.tu-cottbus.de/aor/?q=node/2">AOR-JSim </a>
SB-MASE is aimed at students and researchers in AI, for simulation and control of agents and robots. It uses task based decomposition and the subsumption architecture as its core control mechanisms and includes numerous possibilities for adding plug-ins.
AGISim is a framework for the creation of virtual worlds for artificialintelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.
Formicidae is the official simulator and visualizer for the Ant-Wars competitive programming site, written in Java and SISC. The site is hosted at www.ant-wars.net.
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
B.O.T.S (Bots Tactical Simulation) is a programming game, where players "code" the behaviour of their bot and watch them fight with others bots in a arena. It comes with a full environnement in Java/Swing, for coding, debugging, playing matchs, etc ...
A java framework for developing meta-heuristics that supports the use of grids environments. The meta-heuristics planned to be realeased are GAs, VNS and NNs. The grid middleware that will be firstly explored is the OurGrid solution.