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A cross-platform RPG and adventure game development workshop. Designed to reduce the amount of time to create large scale games by providing custom procedural generation tools.
A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
aLice - ALice is likely the most Inefficient Code Ever written for boundary elements It is a c++ multi-platform code (tested on MAC-OS X 10.5, Win32, Ubuntu linux 9.04) for BEM analysis of steady and time dependent problems (in progress)
The openLBMflow is an fast fluid flow solver based on Lattice Boltzmann Method. Main future are 2D and 3D code, single and multiphase models, Output data in VTK format can be directly open in Paraview. Download Windows or Linux binary version now.
A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
Continuous Collision Detection Library -- Ricochet is a continuous collision detection algorithm for computing time of contact (TOC) and contact points and normals that works with polygon soups.
Datagam is a tool for extracting data from output or punch files produced by GAMESS(US) or FireFly (old name PC GAMESS) packages. Mac GUI wrapper also available.
Upstream version of the project goes to the launchpad. Only final versions of the source code and compiled binars will be available from this domain.
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Programs to download and work with satellite measurements, calculate solar wind (SW) propagation time and compare data to other satellites. It uses and compares different modern techniques to determine the SW planar structures orientation.
simplus is c++ library for constructing event driven simulations with a virtual time. Use it e.g. for telecomm., engineering, traffic simulations or simulation based games. It is lean, fast and portable and easily scales to millions of simulated objects.
A Simple and Efficient Framework for Infinite Resolution Simulation; provides a Java Thread-like class that executes over simulated time. Time units are user-definable, no time quanta, and neither changes to the VM nor pre-processing are required.
Projectile motion is a GUI based program that calculates various parameters of projectile motion based on initial velocity and height.
It also plots the path of the projectile and can also find the location (x,y) as a function of time and vice versa.
Brian is a new simulator for spiking neural networks available on almost all platforms. The motivation for this project is that a simulator should not only save the time of processors, but also the time of scientists.
MCS is a tool that exploits the Monte Carlo method and, with a complex algorithm based on the PERT (Program Evaluation and Review Technique), it estimates a project's time.
MCS is a opensource project and it was devolped by Java Programming Language.
A MUD "totally" written in Perl. It runs an engine which relies on a extensible Perl MudLib and interprets user-programmable scripts in a fashion that reminds the old-time LPC MUD, but now everything is in Perl. It uses Perl v.5.10.0 and SQLite 3.3.7.
Calculates how much time and money you need to win in the lottery. It uses multiple gthreads and gtk2 to sort 1 to 50 numbers until the user wins. Asking for the cost and time beetwin games, it calculates if you or your grandchildren will be rich.
A (German) program which simulates the movement of charged particles in electric and magnetic fields and displays the simulation three-dimensionally in real-time.
PGAF provides a framework tuned, user-specific genetic algorithms by handling I/O, UI, and parallelism. It is designed for optimizing functions that take a "very long time" to evaluate.
The CodeTime platform covers every aspect of parallel software from authoring, through distribution, to run-time. Its goals are: high programmer productivity; write once, run high performance anywhere; and wide acceptance.
This package allows you to create virtual rubik cubes and move their faces. Moreover you can see at every time the current position of the cube and find its solution. Visit http://www.hcroboting.com for more information
Virtual RTAI Lab is a project aimed to develop an educational platform for Control System Design. It is composed by a server running on linux rtai and a java client, which allow the user to better understand parameters changing in real-time control.