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A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
Middlesim is a light-weight HLA simulation middleware framework. Providing relief from many of the annoying programming “features” of the HLA, it provides a simplified API that is both concise and easy to use.
The VSC_module is a plug-in to the commercial groundwater flow simulation with FEFLOW (Finite Element Flow System). The VSC_module is specialised on wetlands, and realises a variable storage coefficient for saturated transient flow.
edef - A small simulation framework for logic circuits, autoregressive processes, digital controller circuits and many more. Also there is a GUI application, that integrates a simple development environment and a circuit editor.
PhysicsBench: benchmark suite to represent physics simulation in future game-scenarios to be used by (1) computer architects/researchers for real-time physics hw/sw designs, and (2) application designers to determine gaming platform performance bounds.
The Distributed Real-time Embedded Analysis Method (DREAM) is a tool and method for the real-time verification and performance estimation of distributed real-time embedded (DRE) systems. Publications: http://www.ics.uci.edu/~gabe/publications.html.
Tools for finite automata simulation, minimization and grammar utilities (left recursion removal, context free grammar simplification and transformation to Chomsky Normal Form).
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Java Expert Rule Based Inference Language. Jerbil is an opensource rule processing engine written in Java. Currently Jerbil supports a full set of processing functions with text-based and XML interfaces; a Java interface is planned.
Qspline does quaternion interpolation such that the quaternion and angular rate and acceleration vectors are continuous functions of time, while maintaining quaternion normalization.
YAVISTA is a visualization tool making the debugging and the understanding of the MANET simulators 802.11 MAC layer easier thanks to a timeline representation. It works with NS-2 and Glomosim.
PajFit (Parallel Job Fit) is simple simulator for scheduling parallel jobs. It has a GUI to see the scheduling output. It supports rigid and moldable jobs, as well as advance reservations and jobs with hard deadlines.
Arcus is a Rubik's Cube Simulator written in Java featuring 3D display and cube manipulation. Besides conventional solving, getting from any pattern to any goal pattern is supported. Allows the user to bidirectionally walk through the cube's history.
JAgent is a multi-agents system test and development platform.
It provides a framework and GUIs helping to create and test collective strategies in a multi-agents system.
http://www.isima.fr/~reuillon/index.php?option=com_content&task=category§ionid=4&id=13&Itemid=26 DistMe is a toolkit and a script environment to distribute stochastic simulations on distributed execution environements (clusters, calculation grids).
Agent-based Grid simulator built on top of Repast simulation engine. Allows for a quick and easy development and analysis of agent-based coordination mechanisms for the Grid
STOCHSIM is a stochastic simulator for biochemical reactions. The particles are represented as individual software objects which react according to probabilities derived from concentrations and rate constants. Simple spatial structures can be built.
3D cellular automata modelling software for large general purpose simulations. Uses custom scripts for rules and can distribute processing over several machines.
EventListener is a simple and efficient C++ framework for propagating Events in graphical interfaces or numerical codes, using Listener pattern. Filtering and blocking of events is possible. This package does not use any other lib.
Wednus Darwin is the set of implementations of the Darwinian revolution workspace components; time, place, and creaures. The Oracle implements an abstract time manager which distributes tick signal to its member objects.