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An Economy Simulation with many Possibilities trying to be near to reality. Using XML, Python an OpenGL to make it useable on many OS. And also beeing an simulation taht can be so realistic that ist could be used for research (maybe).
A framework built on Berkley's Ptolemy. Runs a variety of bit width optimization algorithms and suggests bit widths. Includes parsers for simulink and system generator.
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FieldML consists of a serialisation format and an API and an implementation of the API. It focuses on representing finite element meshes, and fields on meshes. Based on the already successful format used by CMISS (www.cmiss.org)
BioSpring is a molecular simulation software based on a spring network model, including non-bonded interactions, especially designed for Interactive Molecular Dynamics.
It incorporates MyPal for locating ion binding sites and IMPALA for interactive placement of membrane proteins in a membrane environment.
Synthetic Biology Software Suite (SynBioSS) is composed of a wiki for biochemical kinetic constants, a graphical interface for simulating synthetic biological pathways, and a simulator that runs on either a desktop or supercomputer.
Multiplayer framework for flight simulators. Based on M&S HLA 1.3 standards. Provides a 3D air traffic visualization tool and HLA plug-ins for FlightGear, Microsoft Flight Simulator X and X-Plane.
Netkit is a network emulation environment that allows the user to set up complex scenarios on a single PC with little effort and at no cost. In itself, Netkit aims at integrating different other open source products to provide an easy-to-use interface.
A major mode written for GNU Emacs 22.1 to edit PML files (*.pmlobj, *.pmlfnc, *.pmlfrm and *.mac). PML is the programming language used in Aveva PDMS (Plant Design Management System) to interact with the database, design new objects and run macros.
SPLITNEURON is a completely new approach to large-scale, biologically plausible, neural-network simulation library based on data structures and methods directly coded into database and conceived to explicitly share load on multiple machines.
This is a network simulator. This is meant to be user friendly as well as feature rich. This field lacks software with good user interface. Even the commercial softwares in this field is quite lame. This aimed to go along Multisim(R) and Blender(R) form
The Virtual Geoscience Workbench for discontinuous systems is a computer software environment for modelling. We have made the combined Finite-Discrete Element Method (FEMDEM) the core of our solids technology.
xswifs stands for: cross SoftWare Interfaces.
This project provide examples (snippets) for interfacing various software tools and languages with various mechanism. It has been created to help in HW/SW co-simulation and to provide benchmarks.
Combines Blender's graphical interface and rendering capabilities with MBDyn's multi-body dynamics, aerodynamics, and aeroelastics simulation and analysis, for rapid modeling and realistic rendering of physics based multi-body simulations.
General purpose discrete event simulation (DES) framework for the Python programming language. Khronos gathers ideas from other simulation software and tries to provide a simple and poweful toolset for simulation of discrete systems.
A framework and runtime environment for exploring agent-based models designed to support the definition of models using an expressive, high-level and extensible Java API and to support the exploration of these models in both interactive and batch mod
Shell-scripts for the conversion & visualization of time series in raw MBDyn-ASCII-output format resulting from MBDyn multi-body-system simulations . Forms a minimalistic interface to make post-processing of MBDyn-bulk-data easier and more comfortable.
Aivika is an extensible multi-paradigm simulation library written in F#. It allows you to use System Dynamics, Discrete Event Simulation (activity-oriented, event-oriented and process-oriented paradigms) and Agent-based Modeling in one hybrid model.
This program allows you to create a transmission hologram using just a computer, a laser-printer, and an overhead transparency. This hologram will behave like one created using a laser and can be projected or viewed with a point source.
A unified collection of algorithms for Artificial Life. It includes evolutionary algorithms, neural networks, data mining tools, compilers, among others.
AODV-UU is an implementation of the Ad hoc On-demand Distance Vector routing protocol (IETF RFC 3561). It runs in Linux and ns-2 and was initially created at Uppsala University, hence the UU-suffix.