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FSEM is a set of freeFEM++ scripts and C++ code to solve the drift-diffusion (DD) semiconductor device equations by the finite element method (FEM). It was initially developed for the nonlinear study of semiconductors under high optical injection.
Step is an interactive physical simulation program for education. StepCore is a physical simulation library on which Step is based. Please refer to http://edu.kde.org/step for more details.
bwfirt (Benchmark Without Fast Interactive Ray Tracing) is a framework for benchmarking ray tracing kernels in
the context of a realistic light simulation application.
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ComLinC (a COMmunications Library IN C programming language), a C library for communications research and simulation. It's based on GSL. ComLinC aims at providing elegent, fast functionality to the frequently encountered problems in communications area.
Matho is a OS Independant Application and API for mathematical operations, features include curve sketching, calculus, iterative formulae, algebra solver, 2d/3d geometry and mechanical and statistical functionality.
Mito-MAS-m is a simulator of the mitochondrial inner membrane and the enzymatic complexes embedded in it, implementing a coarse-grained (CG) model of the molecules using rigid structures and Dissipative Particules Dynamics (DPD) as motion equation.
SpiNet is a neural simulation tool for large spiking networks with highly heterogeneous synapses. Neurons are modelled as I&F units with dual exponential synaptic conductances. Complex network models can be easily built using the included tool NetBuilder
OpenDiscreteDynamicProgrammingTemplate : founds optimal constrainted parameters of a discrete controls with second order optimization template replacing Hessian with directional derivatives and backpropagation for digital filter(as neural network)
Neurofitter is a parameter tuning package for electrophysiological neuron models. For more information please take a look at http://neurofitter.sourceforge.net
hive provides a component-oriented plugin-based framework and a GUI system for distributed computing. Please look at the project website for more detailed informations.
WaVeSim (Water Vehicle Simulator) is a simulation environment to test water vehicles' on-board software. It simulates surface and underwater vehicles' dynamics and acoustic signal propagation. Virtual sensors and 3D visualization system are available.
N-sim is a framework for studying and developing wireless sensor networks. It emulates the computation of sensor platforms, simulates the wireless communications, and allows plug-in models for source detection simulation. Intended for cluster computing.
A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
Simulates and visualizes swarming algorithms with limited communication. Also provides an interface to animate particle motion by playback (with pause, fastforward, and rewind) of path information from files. Can output EPS figures and avi frames.
EcoMod is an OpenGL application for 3D modelling, simulation and visualization of ecosystems. Trees are modelled and used within simulation to render the emerging natural phenomena of spontaneous afforestation process. Multidisciplinary.
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
The VSC_module is a plug-in to the commercial groundwater flow simulation with FEFLOW (Finite Element Flow System). The VSC_module is specialised on wetlands, and realises a variable storage coefficient for saturated transient flow.
PhysicsBench: benchmark suite to represent physics simulation in future game-scenarios to be used by (1) computer architects/researchers for real-time physics hw/sw designs, and (2) application designers to determine gaming platform performance bounds.