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aLice - ALice is likely the most Inefficient Code Ever written for boundary elements It is a c++ multi-platform code (tested on MAC-OS X 10.5, Win32, Ubuntu linux 9.04) for BEM analysis of steady and time dependent problems (in progress)
An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
FAUNUS is an object oriented class library for molecular simulation, written in C++. It contains routines and utility programs for, Metropolis Monte Carlo sampling (NVT, NPT, NmuT ensembles), Macromolecules, Proton Titration, Widom Analysis etc.
JDice rolls dice. A simple yet rich language allows to express several kinds of roll schemes, including any dice type, rerolling, selecting highest/lowest, counting, etc.
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A Software project to assimilate solar magnetograms into suitable physics based models of the solar wind expansion. To predict the solar wind conditions at the Earth and at outer planets. Or any space-craft location in the solar system.
MoGraSo is a programme for modelling long-period fibre gratings. Using modal methods (LP and hybrid modes), a transfer matrix in the radial direction and coupled mode theory, ensures a flexible, accurate and fast simulation.
ACRASH is an open implementation of the CRASH Monte-Carlo continuum radiative transfer scheme presented in Ciardi et al. 2001 and Maselli et al. 2003. This code solves the radiative transfer equation for any geometry in 3D using a Monte-Carlo scheme.
SuSim stands for Sukhoi Simulator. It is a multipatform flight simulator developed to implement the most simplistic but realistic flight dynamic simulations possible, targeted in the first place to mimic the behaviour of the Su-27 Flanker.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Functional Reactive VR is a library for developing dynamic, interactive Virtual Environments. The FRVR framework provides new and powerful tools for implementing the dynamics and interaction of Interactive Experiences.
This is a small program to show impedances in a Smith Chart. The chart is drawn (it is not an image), so it can be redimensioned without pixeling. As it's done with Qt 4, it should run in multiple platforms.
Knitter produces a 3-dimensional model of a knitting pattern. It supports KnitML, as well as a native language similar to that of traditional knitting patterns.
Develop a basic understanding of the behavior of polar spherical coordinates through selected examples. Provide sample files for diverse mathematics engines
The openLBMflow is an fast fluid flow solver based on Lattice Boltzmann Method. Main future are 2D and 3D code, single and multiphase models, Output data in VTK format can be directly open in Paraview. Download Windows or Linux binary version now.
The goal of the SimUML project is to create a UML virtual machine by relying on the EMF implementation of the UML metamodel. The current implementation supports statemachine models, instance models and partially supports activity diagrams.
Elysia is an attempt to study the complex process behind decision making in neural systems. An evolved entity approach is used to converge on an 'intelligence' solution through genetic algorithms as well as adaptable models of distributed 'thinking'.
JSiBo is a small and extensible simulator for mobile robot with differentially steered drive system. It provides the end user with a simple way to test algorithms, by writing them in Java language.
A 3-d Constraint-based multibody physics engine written in entirely Java, aimed at real-time capabilities. The user can model bodies, geometries, joints, and parameters. See http://code.google.com/p/jinngine/ for source code and development information.
VgaSim simulates a VGA screen connected to your VHDL and VeriLog design. Simulated signals from your desing will handle the virtual VGA screen such as it were real.
VgaSim works with VHDL and VeriLog simulators such as ModelSim and GHDL.
Continuous Collision Detection Library -- Ricochet is a continuous collision detection algorithm for computing time of contact (TOC) and contact points and normals that works with polygon soups.