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Henry is an interface for Taylor 1.4.3 package (A. Jorba & M. Zou) and was written for master thesis to compute N-body problems (in Poincare variables) and MEGNO stability factor. Work is supported by Krzysztof Gozdziewski.
IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction.
(ZLib license, free for commercial use)
More infos: http://www.impulse-based.de
This project constitutes an implementation of a custom-design distributed computing environment. The implementation is based on a form of Nbody simulation, which ran successfully across 33 networked-hosts.
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You can 'wear' any clothes on the internet 'virtually' on your body (image). And this application stores the URL where you can buy the clothes, you can share your information like your good looking shot or your ratingson the clothe over internet.
The Tylon Physics Engine is arigid body, iterative, impulse-based physics engine completely written in C#.
Tylon is a general purpose, cross-platform, physics engine.
...This project aims to develop open modular robotic framework envisioned as a universal, robust, and low cost alternative to a variety of specialized robots with fixed body structure and functions.
The CRISP package here developed utilizes an algorithm that describes a many-body intranuclear cascade (INC) and evaporation/fission/multifragmentation competition process.