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That project aims at providing a clean API and a simple implementation (C++ library) of an Airline-related Seat Inventory Availability Calculation system. That library uses the Standard Airline IT C++ object model (http://sf.net/projects/stdair).
A collection of classes and functions that can be used to simulate 802.11 (a or p) physical layer operations. Makes use of the IT++ library and contains several receiver implementations as well as channel models and simulation examples.
PetriNetExec a library for embedding Petri Nets into Java applications
Briefly said, PetriNetExec is an open-source Java library which allows you to embed Petri Nets into your Java application.
Using PetriNetExec you can define places and transitions, connect them using arcs and inhibitors, define the initial marking and then fire events and see how tokens flow into the network.
* PetriNetExec does not provide a GUI for editing the network nor will it provide in the near future. That is not really a feature :-) but to those of you able to cope with this...
AODV-UU is an implementation of the Ad hoc On-demand Distance Vector routing protocol (IETF RFC 3561). It runs in Linux and ns-2 and was initially created at Uppsala University, hence the UU-suffix.
Ntccrt is an interpreter for the Non-deterministic Timed Concurrent Constraint (ntcc) calculus and its probabilistic extension (pntcc). It allows to execute models either as a stand-alone program, as a patch in OpenMusic or as an plugin in Max/MSP or PD
Siafu simulates individual agents and their context, from home to city-wide scenarios. As a developer, you use the API to write your simulation for the purposes of data-set generation, test or visualization, optionally hooking it to your own application.
DSR-UU is an implementation of the Dynamic Source Routing protocol that runs in the Linux kernel or in the ns-2 network simulator. It was originally created at Uppsala University, hence the UU.
The Simple Interface for Global Optimization Algorithms allows the specification of arbitrary search/optimization problems, solving of these problems, and the specification and implementation of optimization algorithms like evolutionary algorithms.
The Distributed Genetic Programming Framework is a scalable Java genetic programming environment. It comes with an optional specialization for evolving assembler-syntax algorithms. The evolution can be performed in parallel in any computer network.
A cross-platform cellular automaton facility. Implements simulation and visualization of multi-dimensional cellural automatas locally or in distributed mode.
Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
The LTCodeSimulator (LTCodeS) implements the fountains code LT Code. This kind of codification was developed to obtain a simple algorithm based on the exclusive or operation to encode and decode the message.
NetServTester is a small framework to test network service performance,
actually there are plugins for icmp, http and ftp. The results are stored in a database
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.