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tXtFL is a strategy-based football simulator. Teams can be created from real stats on the web, built through custom designed plays, and then used to coach games or predict scores. Note that as of 2010, all new development is taking place at http://textflex.com/txtfl.
A Java library that works with Java3D to simulate and visualize, in real-time, dynamics of multiple rigid bodies that are restricted by implicit and explicit constraints (e.g., robotics); designed for efficiency, ease-of-use, and extensibility.
An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
JDice rolls dice. A simple yet rich language allows to express several kinds of roll schemes, including any dice type, rerolling, selecting highest/lowest, counting, etc.
Artist is a portable 2D graphics library. Main features are: drawing primitives, bitmap blitting, alpha blending, zoom and rotation, text rendering and image file loading. It uses hardware acceleration and provides a simple and elegent API.
Software Process Model Suite is a toolset for modeling and simulate software process models. Is composed by: 1. a simulator engine; 2. a modeling tool based on SPEM, that uses model transformation approach; 3. a visual graphical simulator.
Pocket Cube J3D is a simulator of a Pocket Cube, in Java language and Java 3D graphics API. Java 3D is available at: http://www.oracle.com/technetwork/java/javase/tech/index-jsp-138252.html
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QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
Java package to study a clustering model described in the paper \"Novel Clustering Algorithm Based Upon Games on Evolving Network\" by Q. Li, Z. Chen, Y. He and J-P. Jiang (in arxiv: http://arxiv.org/pdf/0812.5064v1), generalizations and similar issues.
This package allows you to create virtual rubik cubes and move their faces. Moreover you can see at every time the current position of the cube and find its solution. Visit http://www.hcroboting.com for more information
This package has been created in order to control, solve and manage a 2x2
rubik cube using java language. Its methods can mix and solve the cube, and allow
the user to change the cube information in any time. There are two ways to solve the cube.
The Disease Simulation Framework (DiSiF) represents a spatial simulation environment for infectious viral disease spread. The framework currently embodies a very simple framework for simulation in 2D space with focus on SARS and the Common Flu.
A free, open source, artificial life, genetic evolution simulation in which small creatures called Neds roam the world, mate with one another, harvest food, eat and eventually die.
An effort to create free and open enviroment, to build complex "rail world", including all rail technology lovers' interests - locomotives (steam, diesel, electric) - driving or documentation, physics, traffic control, etc.
This is a simulation for x-plane pilots and controllers. It simulates the whole ATC in Switzerland. Included are: ATMS(the server), ATMC(for controllers), PilotClient(for pilots) amd PlaneSim(simulates planes).
An easy to extend, highly graphical, easy to use 2D robot simulator specialized for path planning algorithms. Can be used in testing various robotic algorithms, and already used for comparison of path planning algorithms like RRT, RRTConnect, PRM, RboT..
Labyrinth is a small gui application which, provides a random and recursive generated perfect labyrinth. Each generated labyrinth has a start and an exit point deep in it. Some robot can search for the exit of the labyrinth by using different algorithms.
Arcus is a Rubik's Cube Simulator written in Java featuring 3D display and cube manipulation. Besides conventional solving, getting from any pattern to any goal pattern is supported. Allows the user to bidirectionally walk through the cube's history.